Unfinished wood exhibits roughly Lambertian reflectance, but wood finished with a glossy coat of polyurethane does not, since the glossy coating creates specular highlights. Freshly fallen snow and charcoal are approximately Lambertian surfaces of high and low reflectance respectively. Though not all rough surfaces are Lambertian, this is often a good approximation, and is frequently used when the characteristics of the surface are unknown. Spectralon is a material which is designed to exhibit an almost perfect Lambertian reflectance.
In computer graphics, Lambertian reflection is often used as a model for diffuse reflection. This technique causes all closed polygons to reflect light equally in all directions when rendered. In effect, a point rotated around its normal vector will not change the way it reflects light. However, the point will change the way it reflects light if it is tilted away from its initial normal vector since the area is illuminated by a smaller fraction of the incident radiation. The reflection is calculated by taking the dot product of the surface's normal vector,, and a normalized light-direction vector,, pointing from the surface to the light source. This number is then multiplied by the color of the surface and the intensity of the light hitting the surface: where is the intensity of the diffusely reflected light, is the color and is the intensity of the incoming light. Because where is the angle between the directions of the two vectors, the intensity will be the highest if the normal vector points in the same direction as the light vector, and the lowest if the normal vector is perpendicular to the light vector. Lambertian reflection from polished surfaces are typically accompanied by specular reflection, where the surface luminance is highest when the observer is situated at the perfect reflection direction, and falls off sharply. This is simulated in computer graphics with various specular reflection models such as Phong, Cook-Torrance. etc.
Other waves
While Lambertian reflectance usually refers to the reflection of light by an object, it can be used to refer to the reflection of any wave. For example, in ultrasound imaging, "rough" tissues are said to exhibit Lambertian reflectance.