X-Video Motion Compensation


X-Video Motion Compensation , is an extension of the X video extension for the X Window System. The XvMC API allows video programs to offload portions of the video decoding process to the GPU video-hardware. In theory this process should also reduce bus bandwidth requirements. Currently, the supported portions to be offloaded by XvMC onto the GPU are motion compensation and inverse discrete cosine transform for MPEG-2 video. XvMC also supports offloading decoding of mo comp, iDCT, and VLD for not only MPEG-2 but also MPEG-4 ASP video on VIA Unichrome hardware.
XvMC was the first UNIX equivalent of the Microsoft Windows DirectX Video Acceleration API. Popular software applications known to take advantage of XvMC include MPlayer, MythTV, and xine.

Device drivers

Each hardware video GPU capable of XvMC video acceleration requires a X11 software device driver to enable these features.

Hardware manufacturers

Nvidia

There are currently three X11 Nvidia drivers available: a 2D-only open source but obfuscated driver maintained by Nvidia called nv, a proprietary binary driver by Nvidia, and an open source driver based on reverse engineering of the binary driver developed by the Linux community called Nouveau. Nouveau is not pursuing XvMC support, the 2D nv driver does not support XvMC, and the official proprietary binary driver by Nvidia only supports MPEG-2 offloading on hardware up to and including the GeForce 7000 series.

VIA

VIA provides open source device drivers for some of its VIA Unichrome hardware, supporting offloading of MPEG-2 and MPEG-4 ASP video.
Thanks to VLD level of decoding VIA offloads much more decoding tasks from CPU than GPUs supporting iDCT or mo comp levels only.
Keep in mind that not all devices are supported and there are some other caveats.

Intel

Intel provides official open source device drivers which supports MPEG-2 offloading on Intel's 8xx/9xx range of integrated graphics chips.

ATI/AMD

Although ATI was the first manufacturer to provide MPEG2 acceleration in their graphic boards with the Rage 128 GPU, it has never provided documentation on how to use it. So no XvMC is available, and will probably never be.
XvMC is supported on Radeon-4000 cards by Catalyst driver from 8.10 and higher at an experimental level
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Motion compensation support in other ATI/AMD hardware is planned for the future..

Matrox

There are no device drivers which support XvMC on Matrox hardware,.

S3

Binary device driver by S3 only supports MPEG-2 offloading in initial 2.0.16 driver on Chrome 20 GPUs.

XvMC API technical overview

This is from X-Video Motion Compensation - API specification v. 1.0

XvPort

XvMC extends the X video extension and makes use of the familiar concept of the XvPort. Ports have attributes that can be set and queried through Xv. In XvMC ports can also have hardware motion compensation contexts created for use with them. Ports which support XvImages can be queried for the list of XvMCSurface types they support. If they support any XvMCSurface types an XvMCContext can be created for that port.

XvMCContext

XvMCContext describes the state of the motion compensation pipeline. An individual XvMCContext can be created for use with a single port, surface type, motion compensation type, width and height combination. For example, a context might be created for a particular port that does MPEG-2 motion compensation on 720 x 480 4:2:0 surfaces. Once the context is created, referencing it implies the port, surface type, size and the motion compensation type. Contexts may be "direct" or "indirect". For indirect contexts the X display server renders all video using the data passed to it by the client. For direct contexts the client libraries render the video with little or no interaction with the X display server.

XvMCSurfaces

XvMCSurfaces are buffers into which the motion compensation hardware can render. The data in the buffers themselves are not client accessible and may be stored in a hardware-specific format. Any number of buffers can be created for use with a particular context.

Video Pipeline

XvMC provides video acceleration starting at one of two places in the video pipeline. Acceleration starting at the first point, which we shall call the "Motion Compensation" level, begins after the inverse quantization and IDCT at the place where motion compensation is to be applied. The second point, which we shall call the "IDCT" level, begins before the IDCT just after the inverse quantization.

Rendering

is done by presenting the library with a target XvMCSurface and up to two reference XvMCSurfaces for the motion compensation, a buffer of 8x8 blocks and a command buffer which describes how to use the 8x8 blocks along with motion compensation vectors to construct the data in the target XvMCSurface. When the pipeline starts at the iDCT level, Xv will perform the IDCT on the blocks before performing the motion compensation. A function is provided to copy/overlay a portion of the XvMCSurface to a drawable with arbitrary scaling.

XvMCSubpictures

XvMCSubpictures are separate surfaces that may be blended with the target surface. Any number of XvMCSubpictures may be created for use with a context. Both "backend" and "frontend" subpicture behavior are supported.

Software support

XvMC acceleration is supported in:
Even though XvMC currently only supports hardware acceleration of motion compensation and inverse discrete cosine transform,, additional video decoding processes could be passed on to modern GPUs which could be accelerated via GPU fragment programs. XvMC could be extended in the future to support the same processes as the newer competing hardware video acceleration APIs like VDPAU, XvBA, and VAAPI:
Besides not matching all of the features and function of DxVA, and lacking support for other video formats than MPEG-2 in Linux device drivers from Intel and NVIDIA, the XvMC API specification version 1.0 currently also has these other limitations:
A project called VA API is underway to develop a more modern video acceleration API which will support the video acceleration features of modern GPUs.