The generic meaning of the six parameters in a world file is:
Line 1: A: pixel size in the x-direction in map units/pixel
Line 2: D: rotation about y-axis
Line 3: B: rotation about x-axis
Line 4: E: pixel size in the y-direction in map units, almost always negative
Line 5: C: x-coordinate of the center of the upper left pixel
Line 6: F: y-coordinate of the center of the upper left pixel
This description is however misleading in that the D and B parameters are not angular rotations, and that the A and E parameters do not correspond to the pixel size if D or B are not zero. The A, D, B and E parameters are sometimes named "x-scale", "y-skew", "x-skew" and "y-scale". A better description of the A, D, B and E parameters is:
Line 1: A: x-component of the pixel width
Line 2: D: y-component of the pixel width
Line 3: B: x-component of the pixel height
Line 4: E: y-component of the pixel height, typically negative
Line 5: C: x-coordinate of the center of the original image's upper left pixel transformed to the map
Line 6: F: y-coordinate of the center of the original image's upper left pixel transformed to the map
All four parameters are expressed in the map units, which are described by the spatial reference system for the raster. When D or B are non-zero the pixel width is given by: and the pixel height by World files describing a map on the Universal Transverse Mercator coordinate system use these conventions:
D and B are usually 0, since the image pixels are usually made to align with the UTM grid
The above description applies also to a rectangular, non-rotated image which might be, for example, overlaid on an orthogonally projected map. If the world file describes an image that is rotated from the axis of the target projection, however, then A, D, B and E must be derived from the required affine transformation. Specifically, A and E will no longer be the meter/pixel measurement on their respective axes. These values are used in a six-parameter affine transformation: which can be written as this set of equations: where: The y-scale is negative because the origins of an image and the UTM coordinate system are different. The origin of an image is located in the upper-left corner, whereas the origin of the map coordinate system is located in the lower-left corner. Row values in the image increase from the origin downward, while y-coordinate values in the map increase from the origin upward. Many mapping programs are unable to handle "upside down" images. To go from UTM to pixel position one can use the equation: Example: Original falknermap.jpg is 800×600 pixels. Its world file is falknermap.jgw and contains: 32.0 0.0 0.0 -32.0 691200.0 4576000.0 The position of Falkner Island light on the map image is: x = 171 pixels from left y = 343 pixels from top This gives: x1 = 696672 meters Easting y1 = 4565024 meters Northing The UTM zone is not given so the coordinates are ambiguous — they can represent a position in any of the approximately 120 UTM grid zones. In this case, approximate latitude and longitude were looked up in a gazetteer and the UTM zone was found to be 18 using a Web-based converter.
Filename extension
The base filename of a world file matches the raster's base filename, but has a different filename extension. There are three filename extension naming conventions used for world files, with variable support across software. One simple convention with widespread support is to append the letter "w" to the end of the raster filename. For example, a raster named mymap.jpg should have a world file named mymap.jpgw. An alternative file naming convention that uses a three-character extension to conform to the 8.3 file naming convention uses the first and last character of the raster file's extension, followed by "w" at the end. For example, here are a few naming conventions for popular raster formats:
A third convention is to use a .wldfile extension, irrespective of the type of raster file, as supported by GDAL and QGIS, but not Esri.
Localization
When writing world files it is advisable to ignore localization settings and always use "." as the decimal separator. Also, negative numbers should be specified with the "-" character exclusively. This ensures maximum portability of the images.