A Whirlyball team consists of five players. Each player rides a Whirlybug and carries a scoop, with which he or she can pass the ball, usually a Wiffle ball, to teammates and shoot at the goal, a circular target above the two opposite ends of the court. A score in Whirlyball is called a "Whirlic". Players are not allowed to leave their cars or to touch the ball with their hands. Other than that, almost anything is allowed, within certain bounds of safety, e.g., one is not allowed to ram a player from behind. The scoops provided for recreational use are manufactured by Mangum's company, Flo-Tron Enterprises, while many players at the national level prefer to use a Trac Ball scoop due to the lighter weight. In order to use a Trac Ball scoop, players must use an industrial-strength heat gun to mold the scoop to fit the ball.
Game origins
The game was first invented in Utah in the 1960s by Stan Mangum. Whirlyball is a sport that combines lacrosse, bumper cars, and some aspects of basketball. It features two teams of five players riding Whirlybugs, which are specialized bumper cars that offer more agility and steering ability. A Whirlybug is similar to an electricbumper car. It is round, with a bumper going all the way around. Unlike most bumper cars, however, power is not provided by an overhead grid, but rather by alternating conducting plates that make up the floor of the court. A Whirlybug is steered by a handle that looks like a crank. This handle allows steering not just side to side, but also backwards. The game is played on a court that allows for movement in the Whirlybugs, with the goal of players scoring the ball by making it into a target found on a backboard. The Chicago area of Illinois is a prominent area for WhirlyBall enthusiasts and features many possible venues for players to try their hand at this game. Other Whirlyball locations include Canada, Colorado, Florida, Georgia, Kansas, Michigan, Minnesota, Ohio, Texas, Washington and Wisconsin, with Illinois being the state that has multiple locations. The only restriction that the sport of Whirlyball has is the height of the players. In order to be eligible to play Whirlyball you must stand at the height of four feet, six inches or taller. Players shorter than this height are prohibited from playing this sport. According to Flo-tron Enterprises, Inc., the sole company that makes WhirlyBall products and the Whirlybug, the game is meant to be a competitive team sport that can be played at any level. The highest level played in WhirlyBall is the international level.
Whirlybug
A Whirlybug is similar to an electric bumper car. It is round, with a bumper going all the way around. Unlike most bumper cars, however, power is not provided by an overhead grid, but rather by alternating conducting plates that make up the floor of the court. This means that Whirlybugs are more complex than traditional bumper cars, but this is necessary, as an overhead grid would obstruct play. A Whirlybug is steered by a handle that looks like a crank. This handle allows steering not just side to side, but also backwards. In this aspect, it is very different from a traditional bumper car. One of the downsides to a Whirlybug's controls, however, is the difficulty beginners will almost certainly have with them. One reason is that there is technically no reverse. This can make for an extremely difficult situation for a beginner who has run into a wall. A player must apply the throttle as they are twisting the handle in either direction. After a single rotation, the drive train reverses, and the car moves away from the wall. More experienced players may simply twist the crank a single time and then apply the throttle. The other problem with steering is that Whirlybugs often do not center the crank automatically, making it difficult for beginners to recover from a very tight turn or from "reverse". Once the particulars of the steering are learned—usually in one or two games—the controls tend to be easy to use.
Terminology
Whirlic: A score in Whirlyball, two points.
Power Shot: Comparable to a lay-up in basketball.
Slashing: Hitting an opponent scoop while going for the ball. In league play, a two-point penalty.
Pillow Block: Driving the Whirlybug into an opponent's bumper and attempting to slow them down by remaining there.
Roll-Off: While contacting an opponent's bumper, player does a 360-degree roll-off turn and continues momentum.
Wall Bouncing: Running into the wall and spinning around to advance oneself or lose an opponent.
Bounce Passing: Bouncing the ball off the floor while passing it to a teammate.
The Back Door: The area to the side of the key where people frequently lurk to make a quick move to the basket.
Key: The area directly under the basket. Similar to basketball.