Wario is reading the newspaper when he notices an article about a mysterious pyramid found deep in the jungle. The legend related to the pyramid is that of Princess Shokora, ruler of the pyramid, who was cursed by the money-crazed Golden Diva. Without wasting time and forgetting to take his mid-morning nap, Wario jumps into his Wario Car and drives to the pyramid. As he enters it, he finds a black cat and chases it. Doing so, he falls down a precipice and is stuck inside the pyramid. After fighting his way through the entry passage and an early boss battle against Spoiled Rotten, Wario discovers four new passages. After completing these passages, Wario gains access to the innermost part of the pyramid, which ends up being the stronghold of Golden Diva. Wario meets the cat again, who turns out to be Princess Shokora herself. Wario defeats Golden Diva and exits the pyramid with all his treasure. What form Shokora returns to depends on the number of treasure chests Wario had acquired from the other bosses prior as well as how quickly the Golden Diva is defeated. Shokora gives Wario a kiss on the cheek and ascends to the afterlife as Wario watches. After she leaves, Wario grabs his loot and celebrates by going to an all-you-can eat steak buffet.
Gameplay
The gameplay of Wario Land 4 allows for some open-endedness as well as some order of difficulty. After an Entry Passage that serves as a tutorial for the game, there are four main passages: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Ruby Passage is themed around mechanics and technology. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. After these four main passages is the "Final" Golden Pyramid, which serves as a recap of these four themes and houses the Golden Passage level and the final boss. Unlike previous entries, Wario now has a health meter that depletes when he takes damage. If Wario loses all health, he is kicked out of the stage, losing any items he had collected, and must start over.
In the United States, Wario Land 4 sold 720,000 copies and earned $20 million by August 2006. During the period between January 2000 and August 2006, it was the 33rd highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. The game received critical acclaim. IGN gave Wario Land 4 a 9 out of 10, or "Outstanding", citing its well thought out level design and replayability. GamePro stated "Boasting fantastic graphics and awesome transparency effects for water and fog, Wario Land 4 pushes the GBA to its visual limits". GameSpot commented "The gameplay is tight and varied, the graphics are detailed and bright, and the sound is second to none". GameSpy called the game: "An incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as 'Wario Land 3.'" Game Informer noted "It's nothing new to the Wario Land enthusiast, but it's enjoyable nonetheless". Nintendo Power stated "It's polished variety paired with a mishmash of moves, which makes Wario Land 4 fun through and through".