Virtual Murder (video game series)


Virtual Murder is a four-part murder mystery adventure video game series developed by Creative Multimedia Corporation. The games were released in 1993 and 1994 for Macintosh and Windows PCs.

Development

In 1993, Creative Multimedia Corporation decided to launch a series of police adventure video games onto the market. They sought a collaboration with Shannon Gilligan, who had a successful career as a screenwriter, novel writer, and children's book author. The series aimed to transform the passive experience of reading a murder mystery into an active multimedia gaming experience. They wanted the player experience to be grounded in realism and to be removed from the magic and science fiction of other detective mysteries. Creative Multimedia announced the games in November 1992.
On May 30, 1995, Creative Multimedia Corporation signed a deal with GTE Main Street to allow users of their interactive television network to access Creative Multimedia's CD-ROMs through their home television sets. The Virtual Murder series was among the first to be included because the game could be played using a TV remote control.

Titles

Virtual Murder is a series of CD-ROM murder mystery adventure games. The player must solve a murder, facing the media at a press conference at the end of the game's time limit. The player determines what items from the crime scene need to be fingerprinted or sent to the lab for examination. They interview the leading candidates for the crime, relying on interviews an assistant has recorded with potential witnesses and suspects.
All four games use a standard interface. The player has six hours available to visit the crime scene, perform an autopsy, examine the evidence, and interrogate the suspects. After this, players go to the press conference where they need to get up to 10 questions right to advance to the warrant stage. Here, they can further interrogate three of the suspects, then create a warrant of arrest against one of the suspects. In Who Killed Brett Penance?, there are three different murderers, and the murderer is different in each playthrough.
Gilligan serves as a detective sidekick who summarizes the crime scene, provides thumbnail sketches on suspects, and offers an opinion when queried. A throw-back to earlier narrative forms, the character was one of the few examples in interactive media around 2004 of a device called "The Fifth Business", a character who solely exists to move the characters and plot toward the conclusion. There is an occasional voiceover from the police superior who reminds the player of the work yet to be completed and the time remaining on the clock. The games contain an in-game notebook that keeps track of what the player has learned and done, a similar device to that used in the Her Interactive Nancy Drew games.

Critical reception

Allgame reviewer Anthony Baize recommended that players take copious notes and only expect to succeed on their fifth or sixth try because of the relentless press conference and warrant application sections. Adventure Classic Gaming felt the technical merits and their boring and repetitive gameplay outweighed good intentions of the games. PixelPacas rated the first game 3 out of 5 and described is as a 1990s version of Her Story. CD-ROM World wrote that the games succeeded in illustrating the tools and complexities of murder investigation. Four Fat Chicks hoped their review steered away naive gamers from this game, which they considered dull and sub-par. Adventure's Planet deemed the series "absolutely mediocre". PC Gamer compared the gameplay to that of , though criticized its small video window and grainy footage.
In The End of Books – or Books Without End?, J. Yellowlees Douglas noted that the suspects simply answer the questions to a generic detective, rather than injecting their responses with reactions to an investigator with a colorful personality such as Philip Marlowe or Virginia West. Wired] wrote that the series "proves the rich potential of the mystery genre in the interactive medium", and that "sophisticated multimedia entertainment can be put together on a reasonable budget". Reconceptualizing the Literacies in Adolescents' Lives noted that the series inspired players to create murder mysteries of their own. Computer Gaming World stated that because of their limited interactivity, the Virtual Murder series "is better understood as a work of fiction" than games, and would appeal more to mystery fans than gamers. The magazine described the acting as "surprisingly good", and hoped that "future titles will involve more interactivity... a promising start" for CMC. CD-ROM Today felt the games have an intuitive interface a graceful design and thought they offered a refreshingly new standard for multimedia games.
Who Killed Sam Rupert? was reviewed in 1993 in Dragon #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
MacUser gave Who Killed Brett Penance? and Who Killed Taylor French? scores of 3.5 out of 5, and named them collectively one of 1995's top 50 CD-ROMs.
The series sold 900,000 copies in five languages.

Awards and nominations