Video game content rating system
A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.
Comparison table
A comparison of current video game rating systems, showing age on the horizontal axis. Note however that the specific criteria used in assigning a classification can vary widely from one country to another. Thus a color code or age range cannot be directly compared from one country to another.Key:
- White – No restrictions: Suitable for all ages / Aimed at young audiences / Exempt / Not rated / No applicable rating.
- Yellow – No restrictions: Parental guidance is suggested for designated age range.
- Purple – No restrictions: Not recommended for a younger audience but not restricted.
- Red – Restricted: Parental accompaniment required for younger audiences.
- Black – Prohibitive: Exclusively for older audience / Purchase age-restricted / Banned.
Initial controversy
Similar to other forms of media, video games have been the subject of argument between leading professionals and restriction and prohibition. Often these bouts of criticism come from use of debated topics such as video game graphic violence, virtual sex, violent and gory scenes, partial or full nudity, drug use, portrayal of criminal behavior or other provocative and objectionable material.Video games have also been studied for links to addiction and aggression. There have been a multitude of studies linking violent video game play with increased aggression. A meta analysis of studies from both eastern and western countries yielded evidence that "strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior."
There are also groups that have argued to the contrary, that few if any scientifically proven studies exist to back up these claims, and that the video game industry has become an easy target for the media to blame for many contemporary issues. As is evidenced by meta analyses such as the one cited above, there have been a multitude of studies proving a link between violent game play and short term aggressive behavior; other studies find no concrete link between long term aggression, bullying or criminal behavior. Researchers have also proposed potential positive effects of video games on aspects of social and cognitive development and psychological well-being. It has been shown that action video game players have better hand-eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than non-players.
Rating systems
Argentina
The law 26.043 states that the National Council of Children, Youth and Family in coordination with the National Institute of Cinema and Audiovisual Arts will be the government agencies that assigns age ratings. The Argentine Game Developer Association was critical of the law. There are three ratings: "Suitable for all public", "Suitable for those over 13 years of age" and "Suitable for those over 18 years of age".Australia
The Australian Classification Board is a statutory classification body formed by the Australian Government which classifies films, video games and publications for exhibition, sale or hire in Australia since its establishment in 1970. The Classification Board was originally incorporated in the Office of Film and Literature Classification which was dissolved in 2006. Originally apart the Attorney-General's Department and overseen by the Minister for Justice, the ACB is now a branch of the Department of Communications and the Arts which provides administrative support to the Board and is overseen by the Minister for Communications & the Arts. Decisions made by the Board may be reviewed by the Australian Classification Review Board.Brazil
The advisory rating rates films, games and television shows in Brazil. It is controlled by the Ministry of Justice.Europe
The Pan European Game Information is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe and came into use in April 2003; it replaced many national age rating systems with a single European system. The PEGI system is now used in more than thirty-one countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and seven content descriptors that advise the suitability and content of a game for a certain age range based on the games content. The age rating does not indicate the difficulty of the game or the skill required to play it.Finland
The Finnish Centre for Media Education and Audiovisual Media is an official institution of the Finnish Ministry of Education. It is responsible for the age-ratings of films, television programs and interactive games. Only material intended to be accessible to minors is subject to classification before being released to the public; sex films do not need to be classified. Films and television programmes are classified by authorized classifiers, trained by the Centre. The classifiers usually work within the media industry.In January 2014, Finnish Centre for Media Education and Audiovisual Media was merged with National Audiovisual Archive to form National Audiovisual Institute.
Germany
Unterhaltungssoftware Selbstkontrolle , is Germany's software rating organization founded in 1994.- USK 0 - Playable for all ages
- USK 6 - Ages 6 and over
- USK 12 - Ages 12 and over
- USK 16 - Ages 16 and over
- USK 18 - Ages 18 and over
Indonesia
- SU Playable for all ages.
- 3+ Age 3 and over. No restricted content is shown including adult content, use of drugs, gambling simulation, and online interactions.
- 7+ Age 7 and over. No restricted content is shown including adult content, use of drugs, gambling simulation, and online interactions.
- 13+ Age 13 and over. Restricted contents are partially shown, including light use of drugs and alcohol by figures/background characters, cartoon violence, mild language, gambling simulation, horror theme, and online interactions.
- 18+ Age 18 and over. Restricted contents are mostly shown, if not all, including use of drugs and alcohol by main characters, realistic violence, crude humor, gambling simulation, horror theme, and online interactions.
Iran
- +3Ages 3 and over
- +7Ages 7 and over
- +12Ages 12 and over
- +15Ages 15 and over
- +18Ages 18 and over
Japan
In Japan, the content rating is not required by law, but most commercial video game publishers take the industry self-regulations. Console manufacturers force for video game publishers that games must be rated by CERO. Distributors of PC games require games having the approval of EOCS or Japan contents Review Center. These ratings are referred to by local governments, and the Ordinance Regarding the Healthy Development of Youths prohibits retailers from supplying 18+ rating games to persons under 18. Dōjin softs don't have such restrictions, but distribution of obscene materials can be punished under the Article 175 of the Penal Code of Japan.Computer Entertainment Rating Organization
The Computer Entertainment Rating Organization is an organization that rates video games and PC games in Japan with levels of rating that informs the customer of the nature of the product and for what age group it is suitable. It was established in June 2002 as a branch of Computer Entertainment Supplier's Association, and became an officially recognized non-profit organization in December 2003. It currently consists of five age categories and nine content descriptors.- AAll ages. Formerly "All."
- BAges 12 and over. Formerly "12."
- CAges 15 and over. Formerly "15."
- DAges 17 and over.
- ZAges 18 and over only. Formerly "18." It is the only rating that is legally enforced.
Ethics Organization of Computer Software
The current ratings are:
- General Software - All ages.
- General Software
- General Software
- Software that is banned from selling to persons under 18
Japan contents Review Center
New Zealand
The Office of Film and Literature Classification is the government agency in New Zealand that is responsible for classification of all films, videos, publications, and some video games in New Zealand. It was created by the Films, Videos, and Publications Classification Act 1993, replacing various film classification acts, and is an independent Crown entity in terms of the Crown Entities Act 2004. The head of the OFLC is called the Chief Censor, maintaining a title that has described the government officer in charge of censorship in New Zealand since 1916.The current ratings are:
- G: Anyone can be shown or sold this.
- PG: Films and games with a PG label can be sold, hired, or shown to anyone. The PG label means guidance from a parent or guardian is recommended for younger viewers.
- M: Films and games with an M label can be sold, hired, or shown to anyone. Films with an M label are more suitable for mature audiences 16 years and over.
- R13: Restricted to persons 13 years and over.
- R15: Restricted to persons 15 years and over.
- R16: Restricted to persons 16 years and over.
- R18: Restricted to persons 18 years and over.
North America
A similar system also exists for arcade video games, which is enforced by the American Amusement Machine Association and the Amusement and Music Operators Association. It is called the Parental Advisory System, and uses three colors for ratings - green, yellow, and red. Stickers displaying the ratings are placed on the game marquees, and the rating can also be displayed during the attract mode if the game's developer or publisher chooses to do so.
Russia
The Age classification of information products is a new statutory classification set of rules formed by the Russian Government after enacting in September 2012 a Federal Law of Russian Federation no. 436-FZ of 2010-12-23 “On Protecting of Children from Information Harmful to Their Health and Development”, which classifies films, video games and publications for exhibition, sale or hire in Russia since 1 September 2012. The Ministry of Culture provides administrative support to the classification.Saudi Arabia
The General Commission for Audiovisual Media is responsible for the age-ratings of films, television programs and interactive games.Singapore
The Info-communications Media Development Authority is a statutory board of the Singapore Government which regulates films, television programs and video games in Singapore.South Africa
The South African Film and Publication Board is a statutory classification body formed by the South African Government under the Films and Publications Act of 1996 which classifies films, music, television programmes, and video games for exhibition, sale or hire in South Africa.South Korea
The Game Rating and Administration Committee is the South Korean video game content rating board. A governmental organization, the GRAC rates video and computer games to inform customers of the nature of game contents.Taiwan
Game Software Rating Regulations, also translated as Game Software Rating Management Regulations, is the video game content rating system used in Taiwan.United Arab Emirates
The National Media Council is a body of the federal U.A.E. government which regulates all aspects of media production, publication, and media trade in the United Arab Emirates. The body was established under Federal Law of 2006. By 2013, the NMC has sustained full authority over the media market in the country.In 2018, the NMC introduced local age rating systems for various media, including video games available in retail.
United Kingdom
The British Board of Film Classification.In July 2012, the VSC Rating Board became the sole UK statutory video games regulator for the UK. The VSC Rating Board has been a PEGI Administrator since 2003 and subsequently uses the PEGI criteria to classify video games. The UK Interactive Entertainment Association, a UK industry trade group, works with the VSC to help properly label such games and provide informational material to parents. Games featuring strong pornographic content or ancillary mini-games to be included with a DVD feature will still be rated by the BBFC.