Top Secret (role-playing game)
Top Secret is an espionage-themed role-playing game written by Merle M. Rasmussen and first published in 1980 by TSR, Inc.
''Top Secret'' (original edition)
The original version of Top Secret was designed by Merle M. Rasmussen, and allows players and gamemasters to build their own espionage story settings. The original boxed set of the game included a 64-page rule book and a sample adventure, "Operation: Sprechenhaltestelle". The TSR Product Code for the original boxed set is TSR-7006. The game was developed over a period of two years by Rasmussen and TSR editor Allen Hammack. As part of the playtesting for the game, a note written on TSR stationery about a fictitious assassination plot brought the FBI to the offices of TSR Hobbies.The Top Secret game is based exclusively on 10-sided dice. All character attributes and other statistics are percentiles; some scores are rolled, and some are derived from combinations of two or more other scores. Top Secret also features Areas of Knowledge, which function similarly to skills in more modern RPGs. Characters gain experience points and progress upward in level. The levels had relatively limited in-game effects. Characters could also improve statistics by spending experience points. Top Secret also featured two mechanisms players could use to alter game results: Fame and Fortune points.
Top Secret characters are employed in specific bureaus—Assassination, Confiscation, or Investigation —all in the structure of an unspecified espionage agency. Despite a character's primary vocation, he may be called on to perform any type of mission. The in-game effect of a character's bureau was a 100-point experience bonus for mission objectives which fall within that bureau as well as bonus mission pay for those actions specific to the chosen bureau. An appendix in the rule book lists dozens of historical and fictional espionage organizations which could serve as employers or adversaries for missions.
An expansion to the game, The Top Secret Companion introduced enhancements to many game components. It included additional character classes and missions, as well as new Areas of Knowledge and abilities. A revised combat system was introduced that sped up and provided more variety to combat results. New equipment and weapons were introduced as well.
Supplements
Information supplements
- Top Secret Administrator's Screen and Mini-Module. Corey Koebernick. .
- TS007 - Top Secret Companion. Merle Rasmussen. .
Mission modules
- TS001 - Operation: Sprechenhaltestelle. Merle Rasmussen.
- . Mike Carr. .
- TS003 - Lady In Distress. Mike Carr.
- TS004 - . Philip Taterczynski. .
- TS005 - . David Cook. .
- TS006 - . Merle Rasmussen. .
- TS008 - Operation: Seventh Seal. Evan Robinson. .
Modules published in ''Dragon'' magazine
- "The Missile Mission", Dragon no. 39. Mike Carr.
- "Doctor Yes: The Floating Island Mission", Dragon no. 48. Merle Rasmussen, James Thompson.
- "Mad Merc: The Alulu Island Mission", Dragon no. 56. Merle Rasmussen, James Thompson.
- "Chinatown: The Jaded Temple", Dragon no. 62. Jerry Epperson.
- "Wacko World", Dragon no. 79. Al Taylor..
- "Whiteout", Dragon no. 87. Merle Rasmussen..
Modules published in ''Gygax'' magazine
- "Operation Rendezvous Oasis", Gygax no. 4. Merle Rasmussen.
''Top Secret/S.I.'' edition
Combat system
Top Secret/S.I. uses a fast, simple combat system based on percentages. With as little as a single die roll, a player can know not only if a character was hit, but what part of the body was hit and the extent of damage.Based on a character's stats, skills, bonuses and penalties, the gamemaster gives that character a certain percentage chance of hitting a given target. The player then rolls percentile dice; a result that is equal to or lower than the to-hit percentage succeeds. The hit location is determined by the 'ones' digit of the same roll, and hand-to-hand combat damage is determined by the 'tens' digit. Weapon damage ignores the 'tens' of the first roll, and requires a second roll based on the weapon's characteristics.
Character sheets
Character sheets in Top Secret/S.I. resemble agent dossiers, and are intended to provide quick and easy reference to all a player's stats and skills. They also provide a detailed map of the ten possible hit spots of a character's body, and a blank portrait area for drawing or attaching a depiction of the character.Supplements
Box sets
- Top Secret/S.I.. Douglas Niles, Warren Spector.
- High Stakes Gamble. Douglas Niles, Bob Kern.
Accessory books
- TSAC1 - G4 File: Guns, Gadgets & Getaway Gear. Merle Rasmussen.
- TSAC2 - Agent 13 Source Book. Mark Acres.
- TSAC3 - Covert Operations Sourcebook. John Prados.
- TSAC4 - F.R.E.E. Lancers. Jeff Grubb.
- TSAC5 - Commando. David Cook.
- TSAC6 - Covert Operations Sourcebook Vol. 2. John Prados.
- TSAC7 - F.R.E.E. America. Scott Bowles.
Mission modules
- TS1 - Operation: Starfire. Tracy Hickman.
- TS2 - The Doomsday Drop. Tracy Hickman.
- TS3 - Orion Rising. .
- TS4 - Commando Brushfire Wars.
- TSA1 - The Web. Caroline Spector.
- TSA2 - The Final Weapon. Ray Winninger.
- TSE1 - Web of Deceit. Bob Kern.
- TSE2 - Sting of the Spider. Bob Kern.
- TSE3 - Web Wars. Bob Kern.
Modules published in Dungeon magazine
- "Operation: Fire Sale", Dungeon no. 26. John Terra.
Solo Operations Casebooks
- The Final Bug. Jean Blashfield.
- Foul Play at Fool's Summit. Troy Denning.
Novels
- #1: by Flint Dille and David Marconi.
- #2: Flint Dille and David Marconi.
- Double Agent: Acolytes of Darkness/Web of Danger by Flint Dille and David Marconi/Aaron Allston
- Double Agent: Royal Pain/The Hollow Earth Affair by Richard Merwin/Warren Spector
- Double Agent: The Hard Sell/Glitch! by Richard Merwin/David Cook
- F.R.E.E.Lancers by Mel Odom
- F.R.E.E.Fall by Mel Odom
Comics
- by Flint Dille, David Marconi, and Dan Spiegle
- Agent 13: Acolytes of Darkness
Agent 13
Warhawks
Warhawks was a four issue comic/module series that took the Top Secret/S.I. game to a time traveling setting where characters derive powers from tattoos. The four issues featured character stats and served as a campaign book in addition to the comic book adventures.''Top Secret: New World Order''
In June 2017, Merle Rasmussen announced the release of a reboot entitled "," a completely new iteration in the series. He had been running the game at conventions and events for two years prior to the release, adjusting the rules and user experience in real-time. The game has an updated rules system to appeal to more modern role-playing gamers.The Kickstarter page for Top Secret: New World Order went live on June 27, 2017. The game began shipping to backers in March 2018.
Reception
Jerry Epperson reviewed Top Secret in Space Gamer No. 29. Epperson commented that "I liked the game, despite its faults. The system is new enough that the situations will not become blase for months or years. And it would be a sound investment for any fans of the James Bond, Executioner, or Avenger stories. Others would be wise to stick with fantasy, if they cannot associate with the heroes of the present."Top Secret/SSI was ranked 38th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "Top Secret is inspired more by The Man From U.N.C.L.E. and the lighter James Bond movies than real life. Players belong to an organisation of 'good guys' pitted against the 'bad guys' - a thinly veiled analogy of the Eastern Bloc. Gadgets and manners are more important than combat skills, and there are rarely nasty deaths."
W.G. Armintrout comparatively reviewed Top Secret, Espionage!, and Mercenaries, Spies and Private Eyes in The Space Gamer No. 67. Armintrout commented that "Top Secret is a good game, though I think both of the newer games slightly eclipse it. It has the best combat system of the three - being neither too simple nor too complicated - and the widest variety of 'fun' devices. Adventures are readily available for it. On the other hand, Top Secret is pretty lame when it comes to non-combat situations. If I were TSR, I'd be thinking about a new edition of the game to stay competitive."
Reviews
- Challenge #36 - Top Secret/S.I.
- White Wolf #9 - Top Secret/S.I.
- Casus Belli #42