Supernatural was the final role-playing game published using the Cortex System, and the final one by Jamie Chambers; all subsequent games from Margaret Weis Productions have been produced under the Cortex Plus system. The system itself uses dice of various sizes ranging from 2 sided to 12 sided for attributes, skills, Assets, and Complications. When trying a challenging task, roll the dice for the relevant attribute, skill, and any relevant assets and complications, and compare against a target number decided by the GM. Character creation is point buy by category, with a separate pool for skills and stats, and the size of the pool depending on how powerful the characters are intended to be.
History
The rights to the license were acquired in the spring of 2007 by Margaret Weis Productions, Ltd. It was also around this time that New York Times best-sellingauthor Margaret Weis announced that the license to Dragonlance was not renewed so that the company could focus on the Supernatural RPG as well as their work on the Battlestar Galactica RPG. The Supernatural Role Playing Game was one of the three new Cortex media games published by Margaret Weis Productions, one each year between 2007-2009, after the Battlestar Galactica Role Playing Game and the Demon Hunters Role Playing Game. It was finally released in August 2009. Early indications by Jamie Chambers place the first official game event to be at Gen Con 2007 in Indianapolis, Indiana. This will include "two adventures that will allow players to experience the Supernatural Role Playing Game for the first time outside of our internal playtesting and development." The reception was lukewarm, with Flames Rising declaring "If you are already a fan of the Supernatural TV show and want to play out the kind of adventures that happen to its protagonists, this book will come as a real treat. If you don’t know the show or are just looking for a game in which present-day heroes deal with supernatural menaces, this probably is not the game for you." Jamie Chambers, writing for Transformative Works and Cultures concluded: " Supernatural Role Playing Game doesn't contribute anything too novel to the genre of RPGs.... Even the incorporation of the television show's characters, monsters, and plots into the text as potential a campaign suggestions parallels industry practice, but this does not diminish the potential of players and game masters to appropriate the show and make it their own."