Softimage (company)
Softimage, Co. was a company located in Montreal, Quebec, Canada that produced 3D animation software. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.
Its first product, Softimage 3D, was used in the creation of special effects for movies such as Jurassic Park, ', Titanic and The Fifth Element. Its successor, Softimage XSI, was used in the production of the Academy Award-winning feature film Happy Feet, 300 and Charlotte's Web and the production of games such as Konami's '.
In 1997, the Academy of Motion Picture Arts and Sciences awarded Softimage a Scientific and Engineering Award for the development of the 'Actor' component of Softimage|3D.
During the Microsoft years, Softimage also developed a non-linear video-editing and compositing suite named Softimage|DS, which was available from Avid Technology under the name Avid DS, until its EOL on September 30, 2013.
History
Softimage was founded in 1986 by National Film Board of Canada filmmaker Daniel Langlois and with founding director, Char Davies. At the time, there were only three employees. Its first product was called the Softimage Creative Environment, later renamed to Softimage 3D. It was the first commercial package to feature Inverse kinematics for character animation. The software was eventually replaced by SoftimageXSI, originally codenamed "Sumatra".The company became public in 1992 and was acquired by Microsoft in 1994. In 1998, after helping to port the products to Windows and financing the development of Softimage|XSI and Softimage|DS, Microsoft sold the Softimage unit to Avid Technology, Inc. which was looking to expand its visual effect capabilities.
Avid initially grouped many of its visual effects products, such as Elastic Reality and Avid Media Illusion, under the Softimage brand, but in 2001 discontinued most of these products. Until 2008, Avid's AlienBrain product was also branded with the name Softimage, even though it was developed by a separate company.
On October 23, 2008, Autodesk signed an agreement with Avid Technology to acquire the brand and the 3D animation assets of Softimage for approximately $35 million, thereby ending Softimage Co. as a distinct entity. The video-related assets of Softimage, including Softimage|DS continue to be owned by Avid.
Product releases
1987
- Softimage President Daniel Langlois and engineers Richard Mercille and Laurent Lauzon begin development of the company’s 3-D application software. The user interface begins to take shape and would remain largely unchanged for the next 16 years of the product's life.
1988
- Virtual Reality artist Char Davies joins the company as Vice-President of Virtual Research.
- Introduction of Creative Environment 1.0 at SIGGRAPH. A first for the industry, the software would offer modeling, animation and rendering in a single integrated environment.
- Release of Creative Environment v0.8, closely followed by the 1.0 release.
1989
- Creative Environment 1.65 adds texture mapping.
1990
- Creative Environment V2.0
- * new animation tools
- * introduction of the new concept of object constraints
- * new Dopesheet editor
- * adds spline modeling
1991 - Actor Module
- Creative Environment 2.5 with Actor Module
- * The Actor Module introduces Inverse Kinematics, a concept coming from robotics, to the animation market
- *Bones
- *Inverse Kinematics
- *Flexible Skin
- *Rigid-Articulated Body Dynamics
- The Actor Module was awarded a Technological and Scientific Academy Award for its innovation
- Films: Terminator 2- Judgment Day
- Director of sales Richard Szalwinski leaves to found Discreet and re-distribute Animal Logic's image compositor Eddie
1992 - Eddie
- Creative Environment 2.52
- *Motion Capture
- *SDK
- Paint and Compositing package introduced with Softimage|Eddie
- Films
- *Death Becomes Her
- Softimage goes public on NASDAQ
- Acquisition of the compositing product Softimage|Eddie product from Discreet, co-owned and developed with Animal Logic
- Acquisition of Painterly Effects image processing library from ImageWare Research
1993
- Creative Environment 2.6
- *Metaclay
- *Motion Control
- *Clusters
- *Shape Animation
- *mental ray rendering
- *Wave Deforms
- *Flock Animation
- *Standalone Particle System
- *Rotoscopy
- *3D Booleans
- *Ghost display/Onion skinning
- mental ray introduced.
- Softimage and mental images announce rendering technology agreement
- Creative Toonz debuts. The 2-D animation package automates the more tedious tasks involved in 2-D cel animation, such as inking-&-painting, while still maintaining the look of hand-drawn images and characters
- Beginning of Softimage Digital Studio on the Silicon Graphics IRIX operating system
- Films
- *Jurassic Park
1994 - Microsoft Softimage
- Microsoft acquires Softimage
- Creative Environment 2.65
- *Complete new File and Database Management
- *New Topological scene graph update
- *Structure Keys
- *Extended Constraints
- *Expressions
- *Ghost display/Onion skinning
- *Animation par Shapes
- *Toon rendering
- IDEAS: Interactive Developer's Entertainment Authoring Software with ProPlay and ProPlay Plus solutions, includes: Softimage Creative Environment, Eddie compositing, video-effects software, distributed ray tracer and 3-D particles kit.
- Films
- *Star trek: Generations / Industrial Light & Magic
- *The Flintstones/ Industrial Light & Magic
- *The Mask / Industrial Light & Magic
1995
- Softimage|3D 3.0
- NURBS Surfaces and Modeling
- *Trims
- *Instances
- *Relational modeling
- Qstretch deform
- Custom hotkey remapping
- Spreadsheet
- Polygon Reduction
- Games Features
- *Advanced polygonal modeling tools
- *2D/3D Paint + UV Texturing + Painterly Effects, Color Reduction
- *Game Export / filtering / on target viewing
- SI Live Virtual Theater
- Introduction of Softimage|3D Extreme
- * includes Osmose, Virtual Theater and mental ray.
- Softimage Toonz 3.5 and SOFTIMAGE|Eddie 3.2
- Films
- *Casper
- *Babe
- *Balto / Amblimation
- *Casper / Industrial Light & Magic
- *Judge Dredd /
- *Jumanji / Industrial Light & Magic
- *La cité des enfants perdus / BUF Compagnie
1996
- Softimage|3D 3.5
- *Windows NT platform support
- *User Data
- *Image Library
- *Saaphire SDK
- *Ambulate, Stepmaler
- First prototype of Softimage|DS on Windows NT
- "Sumatra", the product that would become Softimage|XSI, and RenderFarm unveiled.
- Films and Games
- *Virtua Fighter, Dragonheart, Independence Day,101 Dalmatiens / Industrial light & Magic,12 Monkeys / Peerless Camera, Basket spatial / Industrial Light & Magic, Star Trek - First Contact / Industrial Light & Magic, Pinocchio / MediaLab, Malgré Picasso / Peerless Camera, Draco : la légende du dernier dragon/ Industrial Light & Magic, Eraser / Mass Illusion, Joe’s Apartment / Blue Sky, Island of Docteur Moreau / Digital Domain, Chasseurs de fantômes / Weta Ltd., Mission : Impossible / Industrial Light & Magic, Mars Attack! / Industrial light & Magic, T2-3D / Digital Domain
1997
- Dominique Boisvert, Réjean Gagné, Daniel Langlois, and Richard Laperrière won a Scientific and Engineering Award for the development of the 'Actor' component of the Softimage computer animation system
- SOFTIMAGE|DS 1.0
- SOFTIMAGE|3D 3.7
- *Sony PlayStation Export / Import / Viewer + Attribute Editors
- *Colors at Vertices
- *Direct3D Export / Import
- *RenderMap
- Films and Games
- * Riven, Titanic, Alien : Resurrection / Blue Sky, Spawn / Industrial Light & Magic, Anastasia / Fox Animation Studio, Batman & Robin / BUF Compagnie, Contact / Sony Pictures Imageworks / Weta Ltd., Men In Black / Industrial Light & Magic, Jurassic Park / Industrial Light & Magic, Fifth Element / Digital Domain, Resident Evil 1.5
- First mention of Twister, a rendering module of Sumatra that would never be released
1998 - Avid Softimage
- Avid Technology acquires Softimage, begins to re-brand many of its visual effects products under the name "Softimage"
- SOFTIMAGE|DS 2.1
- SOFTIMAGE|3D 3.8
- * GDK
- *dotXSI file format, import/export pipeline
- *GameFilter
- *Merge
- *Polygon Reduction
- *Neural Quantizer
- *Animation Sequencer
- *Audio Track for lip synch
- Announcement of an interactive rendering application called "Twister", the first module of the future Sumatra product. The company later canceled this separate product to focus on Sumatra.
1999
- "Animation R3defined" campaign : First presentation of "Sumatra" as the first "Non-Linear 3D animation" system The Animation Mixer, which allows manipulation of animation as clips on tracks, similar to video non-linear editing system like Avid Media Composer.
- Softimage|3D v3.8 Service Pack 2
- * Advanced Rendering - Caustics support, Global Illumination
- *Nintendo NIFF toolkit
- *Sony PlayStation HMD toolkit
- *Bézier curves support
- *Surface Continuity Manager
- *Drop & Slide Points
- *GoWithThe Flow qui contraint les objets aux particules
- Films : Movie - The Mummy, The Matrix, Stuart Little / Centropolis FX, Fight Club / Pixel Liberation Front / BUF
2000 - Softimage|XSI 1.0
- Softimage|XSI 1.0 is released
- *New generation architecture, user interface, workflow, etc.…
- *ActiveScripting
- *Interactive Rendering
- *Rendering Passes
- *Render Tree
- *GAP
- *Surface meshes
- *Non-linear animation - Animation Mixer
- *Integrated Particles
- Acquisition of The Motion Factory, Inc
- Softimage|3D v3.9
- Softimage|XSI 1.5
- *Adds Polygonal modeling, Subdivision Surfaces, and texturing tools
- *Animation Clip Effects/Offsets, Equalizer, Bridge Transitions
- *Scripted Operators
- *Soft-Bodies
- *Cloth, Fluids
- *SDK Object Model
2001
- Softimage|XSI v1.5 begins shipping.
- SOFTIMAGE|XSI v2.0 unveiled at Siggraph 2001 and later ships
- XSI v2.0
- * Introduces fully integrated compositor, based on Avid Media Illusion
- * Introduces a Hair and Fur module, based on Joe Alter's Shave
- * Support for Linux
- * Electric Rain collaborate to bring Flash, EPS, AI and SVG exports to SOFTIMAGE|XSI customers.
- SOFTIMAGE|3D v4.0 unveiled at Siggraph 2001
2002
- Softimage releases the "SOFTIMAGE|XSI Experience" for version 2.0, a free educational software and training kit. Alias had previously released a Personal Learning Edition of Maya
- Softimage|3D v4.0 released
- Softimage|XSI v3.0
- * An evolutionary update
- * Introduces Softimage|Behavior, a procedural animation system, marketed as a new Crowd Simulation engine. It is a re-branded version of The Motion Factory's product called Motivate
2003
- Softimage|XSI v3.5 with Softimage|Behavior 1.1
- * Brings back the Schematic View from Softimage|3D
2004
- Softimage|XSI v4.0
- * New Rigid Body Dynamics based on ODE
- * Character SDK, Custom Display Host, XML-based UI definition, new XGS real time shader pipeline
- * New Vector and Raster Paint tool in the compositing module
- * Now ships with Syflex
- Softimage|XSI v4.2
2005
- Softimage|XSI v5.0
- * First Windows 64-bit version
- * New user interface elements to appeal to Autodesk Maya users
- * Integrated Cloth with Syflex 3
- * Updated Rigid Body Dynamics with physX
- * New view: Shape Manager, for morph shape animation
- * dotXSI 5.0
2006
- Softimage|XSI v5.1
- * Autodesk 3DS Max compatible keymap and GATOR plug-in for 3DS Max
- * Collada import/export
- Introduction of Softimage|FaceRobot
- Softimage|XSI v6.0
- * Focus on animation tools, animation layers, motion transfer tool
- * New views: Material Manager, Material Panelw, Animation Layer Manager
- * Elastic Reality morpher in the compositor
- * Delta Referencing
2007
- Softimage|XSI 6.5
- * Mostly a release to adjust price and re-shuffle features between XSI Essential and XSI Advanced.
2008 - ICE, and sale of company assets to Autodesk
- Softimage|XSI 7.0
- * introduces ICE
- October 23, 2008, Autodesk announces intent to acquire all of Softimage 3D business assets from Avid Technology
- November 18, 2008, Autodesk Completes Acquisition of Softimage
- Company ceases to exist as an entity
- Autodesk Media and Entertainment continues to develop Softimage|XSI product, re-branded as "Softimage". FaceRobot rebranded Autodesk FaceRobot