The game area consists of a paddle, a ball and field of blocks. To clear a level, the player must destroy all of the blocks. This is most commonly done by guiding the ball into them but blocks can also be destroyed using the Shard Storm power-up, by hitting the blocks with the paddle itself, or by sucking in fragments with the shield enabled to create "ricochet" bullets. As well as using the paddle to strike the ball, the player can also suck objects towards it or blow objects away. When a block is broken, it releases a number of shards which the players should collect in order to charge their Shard Storm bar. This can be done more efficiently by using the suck function to pull shards towards the paddle. The player collects these shards using the paddle. The suck and blow functions also affect the balls trajectory so can be used to more accurately guide the ball to specific targets. Some blocks also react to the in-game physics and will move towards or away from the paddle as the suck and blow actions are used. The player can activate a shield around the paddle which will destroy blocks on contact however, this also drains power from the Shard Storm meter. If a block hits the paddle when the shield is not activated the player loses control of the paddle for a few moments. Some blocks contain power-ups which have to be collected. All power-ups in the game are positive and trigger functions such as doubling the number of shards on the screen, making the ball more easily maneuverable or give the player an extra life. The player collects these power ups by catching them with the paddle. Players can also release multiple balls into the arena at once. While this allows the player to collect points and clear the stage more quickly, it also makes the game more difficult.
Shatter received "favorable" reviews on both platforms according to the review aggregation website Metacritic. The PS3 version was nominated by 1UP.com as one of the most innovative games at E3 2009. Later, 1UP.com in its review called it "a fine interpretation of the old brick-breaker style" and praised the introduction of new and interesting gameplay mechanics to classic brick-breaker game genre. However, reviewer Ray Barnholt did comment on the game's brevity, saying that it could be completed in a couple of days.