Shadow Madness


Shadow Madness is a turn-based tactical role-playing video game, the first video game developed by Crave Entertainment. The game achieved mixed reviews. Shadow Madness was packaged with a separate demo disc for Jade Cocoon.

Gameplay

The player's party consists of three members, each with their own strengths and weaknesses. In battle, the player has a choice of using physical attacks, magic, items and escape. It plays the same on the field in terms of using inventory, moving about and talking to non-player characters.
Battles in Shadow Madness are random, but one unique aspect of this system lets players avoid some battles. When exploring, the growl of a monster is heard. Pressing L2 and R2 simultaneously will make Stinger "hide" on the ground and doing this allows the player to possibly avoid a battle altogether. Shadow Madness uses some elements of Square's Active-Time Battle system. In particular, enemies will not wait to attack. The maximum level of experience a character can reach is 15. Characters can unleash powerful "summons" during battle.
Shadow Madness features 3D polygonal models on 2D pre-rendered backgrounds, with the battle scenes taking place in a fully 3D environment. The game includes CG cutscenes to further the storyline.

Plot

Story

The storyline is centered on saving the world from a mysterious plague that is spreading quickly. The player takes the role as Stinger, whose town has just been destroyed. The player meets many friends and foes on their way to finding out how the chaos started and how it can be stopped.

Characters

Shadow Madness development team Big Rain included Ted Woolsey, who helped script the story. Paul Reed, who wrote the game's story, previously worked on the Super Nintendo action role-playing game Secret of Evermore before making Shadow Madness. He later worked on Metroid Prime for the GameCube. Most of Shadow Madness' development staff were new to the industry, learning as they went along while designing the game.
Prior to its release, publisher ASCII Entertainment dropped the game, possibly due to the company's lack of funds. Shadow Madness was later picked up by Crave Entertainment. Woolsey looked to Final Fantasy VII as proof that players were interested in mature role-playing games with realistic graphics.
A version for the Game.com was in development, but was ultimately cancelled.

Music

Much of the music throughout Shadow Madness is deliberately dark, ambient and mood-setting. Unlike most other turn-based role-playing games, Shadow Madness has multiple battle themes, most of which are orchestral in nature.

Reception

Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "Shadow Madness comes nowhere near breaking any new ground to prove the bias unworthy. Ultimately, Crave's game emulates the genre well, but does little to enhance it."
Shadow Madness received "mixed" reviews according to video game review aggregator GameRankings.
Official U.S. PlayStation Magazine gave the game the award for worst character design in its 1999 Editors' Awards. GameSpot summed it up by saying, "Whoever said 'Graphics don't matter' never played Shadow Madness." X-Play placed it at number 3 on their top 5 worst role-playing games video.