Mostly inspired by the 1969 book and 1972 film, The Poseidon Adventure, the game is set in 1921, and the players must escape the sinking ship Lady Crithania, which gets hit by a gigantic wave and is capsized. The game features four playable characters, each with a different story:
Capris Wisher - An architect. This young man takes his younger sister Amy to the Lady Crithania. However, Amy's sickness becomes a severe hindrance to him.
Redwin Gardner - A counselor, traveling with a family consisting of an unnamed mother, her children Stella and Harry Adams. Plus, Jack Hamilton, a nephew.
Jeffrey Howell - A senior doctor, he travels along with his wife Adela.
Luke Haines - A crewman of the Lady Crithania. He suspects that the sea conditions are too much for the Lady Crithania to handle, much to the opposition of his superiors.
Gameplay
The player must escape from the ship within a one-hour time limit. The timer is hidden except when the player injures themselves, in which case they fall unconscious and lose five minutes of time. After a period of time, the ship begins to periodically tilt in the water and gradually fill with water. The player can take up to seven other survivors, some of which have different value to each playable character, and all of them have different requirements in how to get to them and how to make them follow the player. Depending on how many survivors the player finds, who they are and how valuable they are to the character player selected, the ending will vary. The best ending for each character is obtained by escaping the boiler room, the final area of the game, with their sentimental person and over 25 "points" worth of survivors.
Release
The game was released in Japan as Septentrion on May 28, 1993 for the Super Famicom. The game was released in North AmericaApril 1994, on under the title S.O.S. and was published by Vic Tokai. It was followed up by the Japan-only release of in 1999 for the Sony PlayStation.
Reception
GamePro gave the game a negative review, saying that the premise is compelling but marred by too many poorly-designed segments. They summarized the game as "a movie-like trek that has great ambiance but hits some sticky spots along the way." Weekly Famitsu gave the game a positive score of 32 out of 40.