SMU Guildhall offers a Master of Interactive Technology degree and a Graduate Professional Certificate, with specializations in Art Creation, Level Design, Production, and Programming. The program is 24 months long. Students are admitted every Fall and Spring. The student body and alumni represents 48 states and 13 countries, and come from a variety of undergraduate majors and backgrounds. Students work in teams, and projects mimic real-world studio environments and development cycles. Each student creates at least 3 original games from start to finish using Unity and Unreal 4, plus a Thesis project and/or Directed Focus Study. The Guildhall student body has completed over 1,180 directed focus studies, 292 master theses & 450 team games. SMU Guildhall offers 150 graduate classes annually dedicated to game design. Each cohort of Guildhall students complete 11 core courses together, which are designed to teach the theory and practice of game design: 3 game design courses, 3 game studies courses, and 5 team game production courses in which students build and iterate game designs based on user testing. Masters students complete 5 additional courses to create projects focused on advancing game design research. All Guildhall students enroll in 2 professional development and 1 ethics course related to a professional career in game development. Remaining coursework is individualized per specialization in art, design, production, and programming, with each student taking majors, minors, directed focus studies, and special topics relative to their degree. Professional development courses include portfolio reviews, resume development, mock interviews, and networking opportunities at special events on-campus and at national conferences like GDC.
Industry Sponsored Projects
Game companies and organizations like Blizzard, ZeniMax Media, Robot, Gearbox and the PCGA enlist Guildhall students to beta test development builds of their games for user research. Intel, Dell, Microsoft, Oculus Rift, and America’s Army have funded research projects for Guildhall students through grants, scholarships, and technology.
Career Fair: Semi-annual Career Fair, where studios and companies visit campus for interviews and networking.
Open House: Semi-annual on-site event introducing the program and faculty to potential students.
Guildhall Advanced Gaming Academy: Takes place in the summer, for middle school and high school students. Attendees learn how to make video games using Unity.
Guest Speakers: Industry professionals speak to students and the community on various gaming topics.
Awards and honors
Steam Greenlight accepted the student game project Kraven Manor to be sold in its online store. It reached #1 in 2013 with over 110,000 downloads and 1 playthrough on YouTube receiving over 2.5 million views.
2014 Intel University Game Showcase - Best Gameplay
2014 Intel University Game Showcase - Best Visual Quality