S3 Savage
Savage was a product-line of PC graphics chipsets designed by S3.
Graphics Processors
Savage 3D
At the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE-derived predecessor, Savage3D was a technological leap forward. Its innovative feature-set included the following:- "free" trilinear-filtering
- hardware motion-compensation and subpicture alpha-blending
- integrated NTSC/PAL TV-encoder, Macrovision
- S3 Texture Compression
- multi-tap X/Y interpolating front-end and back-end video-scaler
In early 1999, S3 retired the Savage3D and released the Savage4 family. Many of the Savage3D's limitations were addressed by the Savage 4 chipset.
Savage4
Savage4 was an evolution of Savage 3D technology in many ways. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D. Savage4 supported the then-new AGP 4X although at the older 3.3 voltage specification. It was manufactured on a 250 nm process, like Savage 3D. The graphics core was clocked at 125 MHz, with the board's SDRAM clocked at either 125 MHz or 143 MHz. They could be equipped with 8-32 MiB memory. And while an integrated TV encoder was dropped, the DVD acceleration was commendable, and the chip supported an early version of the DVI interface for LCDs.A "LT" suffixed part featured reduced power consumption and was, like ATI's Rage LT series, intended for laptops. Nevertheless, this ended up in several AGP cards such as Number Nine's S3 Savage4 8MB part.
The Savage4 gained numerous design-wins with board-vendors, including Diamond Multimedia and Creative Labs. The Savage4 series' single cycle trilinear filtering and S3TC texture compression created a 3D card with exceptional image quality. However, by continuing with a bandwidth-constraining 64-bit memory bus, S3 guaranteed this graphics card would never be a performance part under 32-bit color. Drivers were again an issue with S3's product; holding back overall performance and causing compatibility issues with software and hardware.
Savage4 was hardly a match for the new 3dfx Voodoo3, ATI Rage 128, Matrox G400, or NVIDIA Riva TNT2. In OpenGL games such as Quake II, Savage4 performed about as well as G400 did with its slow initial OpenGL support and was far behind TNT2 and Voodoo3. Within Direct3D titles such as, Savage 4 scored almost 50% slower than TNT2 and Voodoo3 even at a low resolution such as 800x600. The chip was very popular for budget machines, with many generic retail products based on it and OEM PC wins.
Only the high-quality texture capability from its S3TC support gave it good mind share with the gaming community. Unreal Tournament and Quake III Arena, two popular games at the time, shipped with built-in support for S3TC. The compressed textures were a vast improvement over the standard textures used on all other cards. Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact.
Savage MX/IX
S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision. The Savage IX was very similar to the MX, but had 8MB SDRAM directly integrated into the chip to make it even more compact.Savage 2000
During 1999, Diamond and S3 merged and the Savage 2000 GPU was the first product from the combined companies. The final graphics card was released late that year as the Diamond Viper II Z200.The GPU consisted of roughly 12 million transistors, approximately half the number of transistors of the NVIDIA GeForce 256. Despite this low level of complexity, it was marketed as being similar to NVIDIA's GeForce 256 series. Savage 2000 supported S3's S3TC texture compression, a hardware transform and lighting engine named "S3TL", and was equipped with a "QuadTexture Engine" capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock. The 3D engine had texture fill-rate potentially equivalent to GeForce 256 at the same clock speed. At the end of 1999, the Savage 2000 and the GeForce 256 were the only computer game oriented cards with hardware T&L. S3 engineers claimed that the S3TL engine had feature parity with GeForce 256, and that it could render 2.5 million lit and clipped triangles/second. However, S3TL shipped completely non-functional, primarily because initial drivers were Direct3D 6-based. Savage 2000 was an AGP 2X/4X card and had an internal 350 MHz RAMDAC. The Diamond Viper II Z200 had 32 MB SDR SDRAM.
The initial pre-release specifications had called for a 175 MHz core clock rate, with a resulting 700 million texels/second fillrate. The final card shipped 50 MHz slower, at 125 MHz, resulting in a fill-rate of 500 MTexels/second. With respect to RAM, the card shipped with 166 MHz SDRAM clocked at 155 MHz. The end result in benchmarks showed the card performing ahead of the prior generation of cards but it did not always keep up with the GeForce 256. The drivers were discovered to be buggy as well, with issues with numerous game titles.
Diamond eventually released drivers with S3TL support in OpenGL and Direct3D. Unfortunately S3TL does not function properly. It causes missing textures, errors in geometry and models, and minimal performance benefits. Whether the issues are a result of poor drivers or defective hardware is unknown.
Seemingly unwilling to invest the time and effort required to set up a structured internal driver development team, S3's graphics division was sold to VIA for $321 million. S3 would regroup in later years and create the Chrome series.
Savage XP/AlphaChrome
The Savage XP was the first chip announced by the regrouped S3 in 2002. The mobile version was going to be called AlphaChrome but was otherwise completely identical.The Savage XP was basically a repaired version of the Savage 2000 and considered too outdated. It was never sold, only prototypes exist.
Motherboard integrated chipsets
As a result of being sold to VIA for $321m, Savage hardware became integrated motherboard graphics, initially as part of the Twister chipset which had an integrated GPU identical to the Savage4. In this respect at least, S3's economical use of transistors proved highly advantageous. Development of Savage as a discrete card was discontinued. The dominant GPU market share once held by S3, now fell primarily to NVIDIA with its GeForce line, and ATI's Radeon series.The hybrid Savage4/Savage2000 ProSavage IGP was part of chipsets such as KM133, PL133T, PM133T, KM266, P4M266, and KM333. Variants called SuperSavage MX & IX were used in notebooks as well. A Prosavage DDR also exists, the only improvement is DDR memory support,The video memory can be set from 8mb to 32mb but decrease ram size,example if your ram is 512mb and you set your video memory to 32mb the operating system will read only 480mb ram.
The Savage IGP range was superseded by the CastleRock, which later was christened UniChrome.