Randomized Coordinate Descent Method is an optimization algorithm popularized by Nesterov and Richtárik and Takáč. The first analysis of this method, when applied to the problem of minimizing a smooth convex function, was performed by Nesterov. In Nesterov's analysis the method needs to be applied to a quadratic perturbation of the original function with an unknown scaling factor. Richtárik and Takáč give iteration complexity bounds which do not require this, i.e., the method is applied to the objective function directly. Furthermore, they generalize the setting to the problem of minimizing a composite function, i.e., sum of a smooth convex and a convex block-separable function: where is decomposed into blocks of variables/coordinates: and are convex functions. Example : If and, one may choose and. Example :
Consider the optimization problem where is a convex and smooth function. Smoothness: By smoothness we mean the following: we assume the gradient of is coordinate-wise Lipschitz continuous with constants. That is, we assume that for all and, where denotes the partial derivativewith respect to variable. Nesterov, and Richtarik and Takac showed that the following algorithm converges to the optimal point: Input: //starting point Output: set x := x_0 fork := 1,... do choose coordinate, uniformly at random update end for
Convergence rate
Since the iterates of this algorithm are random vectors, a complexity result would give a bound on the number of iterations needed for the method to output an approximate solution with high probability. It was shown in that if , where, is an optimal solution, is a confidence level and is target accuracy, then.
Example on particular function
The following Figure shows how develops during iterations, in principle. The problem is
Extension to block coordinate setting
One can naturally extend this algorithm not only just to coordinates, but to blocks of coordinates. Assume that we have space. This space has 5 coordinate directions, concretely in which Random Coordinate Descent Method can move. However, one can group some coordinate directions into blocks and we can have instead of those 5 coordinate directions 3 block coordinate directions.