Quick Recall
Quick Recall is an academic quiz bowl competition comparable found in several states of the United States of America. Quick Recall, featuring 2 halves of tossup and bonus questions, is used primarily for traditional academic competition in Kentucky. In Ohio, Quick Recall is different as it offers two rounds of team questions, then an alphabet round in which all answers start with the same letter, and ending with a lightning round.
The Kentucky state tournament is officiated by the KAAC.
Format
The format differs by grade level. Elementary competitions use a set of 30 questions that are to be read in 10 minutes. Middle School and JV Challenge competitions use a set of 40 questions that are to be read in 12 minutes. High school competitions use a 50 question set that is to be read in 15 minutes. After the time has elapsed, no other questions can be read in that half. There are two halves in each round. After the first half, teams often switch places, as in places in which they are sitting, buzzers, scrap paper, and pencils. Inquiries may be filed after the first or second half of each match by either coach.The game consists of all toss-up style questions. If a team gains the point for the tossup, a bonus is read. The bonus usually does not pertain to the toss-up. Bounce-back rule is in effect.
Competitors use buzzers to buzz in when a question is being read or after it has been read. There are no added benefits for interrupting the moderator.
A competitor has 5 seconds or 10 seconds to buzz in after a toss-up is read. Competitors cannot confer with each other on a toss-up. Competitors can interrupt the moderator to answer the question; however, if they give an incorrect answer, the rest of the question is read for the other team. The student, after buzzing in and being recognized by the spotter, must answer immediately or a hesitation is called. If he/she answers correctly, the team is asked a bonus question for their team only. The team is allowed to discuss the answer and have ten seconds to respond. If they do not answer correctly, the other team has to answer immediately, commonly known as the Bounceback Rule. Captains are the only members of the team who can answer on the bonus. Each team has one captain. The captains can, however, designate another teammate to answer. If, on a bounceback, the captain does not immediately answer or designate a teammate, hesitation is called and a new toss-up is asked.
Procedures
The moderator will generally commence the match by introducing the teams and officials. He/she will also remind the audience to keep noise to a minimum during the match, which includes leaving and re-entering the match room and the use of electronic devices, as it often distracts players from the game. The moderator will then instruct the buzzer operator to conduct a buzzer check. Each competitor will buzz in the order they sit to verify the proper operation of the buzzer and to verify spotter pronunciation of names. The moderator may then remind competitors of rules and other procedures; the match then starts with a tossup question.Questions
The questions are usually relatively short.The questions are divided into 5 categories: Math, Science, Social Studies, Arts and Humanities, and Language Arts.
In official KAAC Governor's Cup competitions, the questions are divided equally in the question rounds. Unofficial Governor's Cup competitions which use questions provided by independent vendors usually have no set content distribution, so many times questions are not equally divided among the 5 content areas.
Penalties
Several penalties exist during the Quick Recall match. The broadest penalty is the infraction, which can be given for any number of rule violations. The most common infraction is talking during a tossup. If this occurs, the tossup is read for the other team only. An infraction can refer to any violation of the rules; other penalties are more specific forms of infractions. Another common penalty is hesitation. Hesitation occurs when a competitor fails to respond after being recognised. The enforcement of hesitation rules varies with different teams of officials. Some officials enforce hesitation immediately; others give competitors some lee-way.Ties
Ties cannot occur in a Quick Recall match. If the two teams have equal scores after accounting for all inquiries, the match proceeds to an overtime period. The first team to score five points wins the match. There is no match clock, although the response times are the same as in a regular match. All other rules/procedures still apply, including the inquiry period following the conclusion of the match.Inquiry Process
At Governor's Cup, a sophisticated Inquiry process exists. Coaches may only challenge on questions of procedure or content; hesitations cannot be appealed. At the end of each half, there is a three-minute period for each coach to write any inquiries. All inquiries must be written. After a written inquiry is presented, the judge must make a ruling. Often, the judge will consult with the other match officials, especially the moderator. The judge may either accept the inquiry or deny the inquiry. Either coach may appeal the decision of the judge to the Chief Official. If this occurs, the coach not filing the inquiry has three minutes in which to write a rebuttal to the inquiry. After this occurs, the inquiry is sent out to the chief official, who rules on its merits. The chief official has the final decision on all inquiries.Officials
Quick Recall matches are officiated by an officiating team. The first position is the moderator. This person reads the questions and makes calls of correctness or incorrectness. The ultimate match authority is the judge, who can overrule any other decision made by a match official. Judges monitor the performance of the other officials and rule on inquires. A scorer keeps the official match score. The spotter recognizes the player who buzzes into the game. The standard format is school name and then player name. For example, a typical recognition would be, "SC, Wyatt". The next official is the buzzer operator. This person manages the equipment used to buzz in. A timer keeps match time and question time. With the advent of computer-operated systems, the roles of scorer, spotter, timer, and buzzer operator are often combined into one role. However, an official match score must always be kept on paper. In Governor's Cup competition, the decisions of judges can be appealed to a chief official through the inquiry process. The chief official has final authority when making decisions.Competitions and Tournaments
Quick Recall competitions, along with Future Problem Solving and Written Assessments are all played on District, Regional, and State Finals. Kentucky's state tournament is called Governor's Cup. KAAC divides Governor's Cup into three areas: Quick Recall, Written Assessment, and Future Problem Solving. Teams receive points for performance in the tests, wins in the quick recall rounds, and placement in FPS. The team with the most points wins the tournament. The Written Assessment categories are as follows: Mathematics, Science, Social Studies, Language Arts, Arts and Humanities, and Composition. Language Arts has a focus work that is sometimes given to the students beforehand so they can obtain a copy and read it. If not, there will be no designated focus work. 20% of the LA test questions are related to that focus work or its author. Composition consists of a timed essay on a given topic.District, Regional, and State tournaments are sanctioned by KAAC.
Other Quick Recall tournaments are run in Kentucky in addition to those officiated by KAAC officials. These include the tournament at Hart County High School and Fleming County High School.
There are 3 levels of play in KAAC Governor's Cup Quick Recall play. Elementary Schools compete on the District and Regional levels while Middle and High Schools compete on District, Regional, and State levels.