Preempt
Preempt is a bid in contract bridge whose primary objectives are to thwart opponents' ability to bid to their best contract, with some safety, and to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by jumping, i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract of their own, or fail to find any. A preemptive bid often has the aim of a save, where a partnership bids a contract knowing it cannot be made, but assumes that, the penalty will still be smaller than the value of opponents' bid and made contract.
Scoring context
The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to which one may preempt, bid competitively or ultimately sacrifice is heavily influenced by the vulnerability status of each side and the assumption that the defending side will double the contract. There are four possible scenarios:- Neither side is Vulnerable : The opponents are likely to score 400 or 420 points at game and a sacrifice bid which is defeated by no more than two tricks will lose at most 300 points.
- We are Not Vulnerable and They are : The opponents are likely to score 600 or 620 points at game and a sacrifice bid which is defeated by no more than three tricks will lose at most 500 points.
- We are Vulnerable and They are not : The opponents are likely to score 400 or 420 points at game and a sacrifice bid which is defeated by no more than one trick will lose at most 200 points.
- Both sides are Vulnerable : The opponents are likely to score 600 or 620 points at game and a sacrifice bid which is defeated by no more than two tricks will lose at most 500 points.
Preemptive openings
A preemptive opening bid is one made on the second or higher level, typically showing a weak hand containing a long, strong suit. Preemptive opening bids on the third or higher level are common for most bidding systems; for example, the hand of is a typical 3 opener. The bid is made on presumption that, without any additional tricks from the partner, at least six tricks can be taken with hearts as trump, and the potential penalty of 500 points in 3 doubled is smaller than the value or opponents' likely or.A preemptive opening bid usually shows at least six high card points and a suit with six or more cards headed by honors but less than a normal opening bid. Some textbooks recommend the "rule of 2 and 3":
Obviously, preempting at unfavorable vulnerability entails greater risk; such preempts, if ever, are often made with an intention of making the contract, and the long suit is often backed up by an unusual distribution, such as 7-4-2-0.
An alternative approach is to bid the level suggested by the Law of Total Tricks, with the assumption that partner's hand has one third of the remaining trumps. Using this approach,
- If playing "weak two bids", bid at the "two" level with six cards of the suit,
- Bid at the "three" level with seven cards of the suit, and
- Bid at the "four" level with eight or nine cards of the suit.
Obviously, preempts in the fourth seat are very rare, as there is nobody to preempt: they do occur occasionally, though, e.g. when the player has a near-opening bid with a long suit, but is reluctant to open on level 1 for fear of being outbid by perceived opponents' major. For example, the hand might reasonably open 3 in the fourth seat, hoping to silence the opponents' with their spades and/or hearts.
A preemptive bidder bids again only if his or her partner makes a conventional bid that requires a response.
Gambling 3NT opening bid is often used to preempt with a solid minor suit.
If Namyats is used, 4 and 4 are no longer available for preempts.
Preemptive overcalls
A preemptive overcall is a jump overcall that is otherwise identical to a preemptive opening bid.The suit requirements for preemptive overcalls are generally similar to a preemtive opening. However, they are normally loosened in third seat, when the partner has already passed, so the opening bidder can be sure that the only side preempted are the opponents, and thus can bid with better or thinner values.
Other preempts
A partnership can preempt the opponents cooperatively, having discovered that they have an excellent suit fit but not much overall defensive strength. For example, after the partner opens 1♦ and RHO doubles, the following hand is suitable for a bid of 5♦, outbidding opponents' major suit game in advance:In a more general sense, even low-level and non-jump bids can have a preemptive value if they deprive the opponents of bidding suits that they could otherwise bid on level 1 or 2. For example, weak 1 notrump opening takes up entire level 1 from the opponents, who could bid their long suit on level 1 had the opening been 1 of a minor, like in Standard American bidding. However, there is always the danger that the preempting side could preempt themselves, taking up their own bidding space that could be used for constructive bidding. For example, four-card major openings have a more preemptive effect compared with five-card major openings, but also carry less precise information, as the partner should not support the opened suit without at least 4 cards; that could result in missing a partial contract or even a game.
Many partnerships also use Michaels Cue Bids preemptively. A Michaels Cue Bid is a bid of two of a suit in which an opponent has bid one that promises two five-card suits including the unbid majors and, in most partnerships, at least seven or eight HCP. Thus, either 1-2 or 1-2 promises both five hearts and five spades, 1-2 promises five spades and either five clubs or five diamonds, and 1-2 promises five hearts and either five clubs or five diamonds. Over a Michaels Cue Bid in either major suit, partner's response of 2NT asks the Michaels bidder to bid the minor suit. If the Michaels bidder has a strong hand, the Michaels bidder can show the strength by rebidding an agreed suit at a higher level.
Responses
Since the preempter has a weak hand, responder will pass most of the time. However, responder also has the following options:- Raise opener's suit: Usually done to further the preempt with 3-card support, making it even more difficult for the opponents to compete. However, a raise to game can also be made with a good hand without support for opener if responder expects to make the contract. Opener must pass after any raise by partner.
- 2NT: Asking to further describe the hand. Opener bids a feature or rebids their suit with no further information
- 3NT: To play. Responder expects to make 9 tricks either by running partner's suit or his own. If responder expects to run opener's suit, support is needed as opener may not have outside entries to his hand. Also, responder should have stoppers in all suits.
- Bid a new suit below game: To play.
The Ogust convention provides a more informative set of responses to the 2NT inquiry.
- 3 shows a "minimal" preempt and a "poor" suit.
- 3 shows a "minimal" preempt and a "good" suit.
- 3 shows a "strong" preempt and a "poor" suit.
- 3 shows a "strong" preempt and a "good" suit.
- 3NT shows that the preempt suit is "solid".
The law of total tricks
Many players use the law of total tricks as a rule of thumb for preemptive and sacrificial bidding. Bids dictated by the LAW are often sacrificial, but nonetheless produce consistently better results with proper play. The LAW states:
'"In a competitive auction, it is safe to bid a number of total tricks equal to the number of trumps in the combined hands of both partners."
When viewed in context of the Law of Total Tricks, normal preemptive opening bids, described above, basically assume that the preemptive bidder's partner possesses two of the five to seven outstanding cards of the long suit—mathematically, the "expected" number based on equiprobable distribution of the missing cards. Thus, the Law of Total Tricks implies that the preemptive opener's partner can safely raise the preemptive opening bid by the number of cards in excess of two in the named suit or to 5 with four hearts ), regardless of the responder's high card points''.
The limit raises and preemptive raises of major suits in the Standard American Yellow Card bidding system also conform to the Law of Total Tricks. By opening a major suit normally, the opening bidder promises at least five cards of the major suit. A "limit" raise, which is a response of three of the opener's suit, requires ten to twelve high card points and four cards in the responder's suit, for a total of nine. Likewise, a preemptive raise, which is a bid of four of the opener's suit, requires five cards in that suit, for a total of ten. The Law of Total tricks allows the opening bidder to raise such responses by the number of cards in excess of five in that suit.