Phoenix (video game)


Phoenix is an outer space-themed, fixed shooter video game released in arcades in 1980. According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. Atari, Inc. released a port of Phoenix for the Atari 2600 in 1982.
The Phoenix mothership is one of the first video arcade game bosses to be presented as a separate challenge. This was before the term boss was coined.

Gameplay

The player controls a spaceship that moves horizontally at the bottom of the screen, firing upward. Enemies, typically one of two types of birds, appear on the screen above the player's ship, shooting at it and periodically diving towards it in an attempt to crash into it. The ship is equipped with a shield that can be used to zap any of the alien creatures that attempt to crash into it. The player cannot move while the shield is active and must wait approximately five seconds before using it again.
The player starts with three or six lives, depending on the settings. One life is lost whenever the ship is hit by any enemy or projectile while the shield is down.
Each level has five separate rounds. The player must complete a round to advance to the next.
The game continues with increasing speed and unpredictability of the birdlike creature and phoenix flights.

Development

Hardware

Phoenix was available in both arcade and cocktail cabinets. A DIP switch setting allows the game to be moved between formats.
Most Phoenix games are in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart, and glass marquees. The control panel is made up entirely of buttons; no joystick is present in the Centuri version, except for the international models and some cocktail versions. The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't known to be compatible with any other games.
Circuitry in the Centuri version:
There are two pieces of music featured in the game:
Both songs are built directly into the Matsushita MN6221AA Melody IC, as opposed to being programmed into the game's code as is standard in games.
In some bootleg versions of the game, which used the namco galaxian Board, House of the rising sun is played at the start of the game.

Bugs

When the player shoots three birdlike enemies in a row very quickly as they fly upwards, the total score is set to a value in the vicinity of 204,000 points.

Reception

and Arnie Katz of Electronic Games called Phoenix "perhaps the finest invasion title ever produced for the 2600!", praising its "fantastic graphics, unexcelled play-action and more". The game received a Certificate of Merit in the category of "1984 Best Science Fiction/ Fantasy Videogame" at the 5th annual Arkie Awards.
In a retrospective review by Brett Alan Weiss the game was awarded a five out of five rating, referring to it as a "one of the most impressive games the "slide-and-shoot" genre has to offer, bested only by Galaga in terms of sheer enjoyment and replayability" and concluded that "Finely balanced shooting action combined with colorfully animated graphics make Phoenix a true classic among shooters."

Legacy

Re-releases

In 2005, Phoenix was released on the Xbox, PlayStation 2, PSP and Microsoft Windows as part of Taito Legends in the US and Europe, and Taito Memories II Gekan in Japan.

Clones

The Imagic game Demon Attack for the Atari 2600 closely resembled Phoenix which Atari owned the 2600 rights to. Atari sued Imagic, who settled out of court.

Bootlegs