Neopets Trading Card Game
The 'Neopets TCG' is a collectible card game and a spin-off of the popular virtual pet website, Neopets. Launched in 2003, this game is produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as . As with many other trading card games, there are two purposes of the trading cards; the first to collect the cards, and the second to play a devised game using the cards.
The card game was discontinued in 2006.
Gameplay overview
Neopets TCG is a two-player game, where each player has a play deck of at least 40 cards and a separate deck of at least 10 Basic Neopets. Most deck-building articles suggest a limit of 2-3 species for the Basic Neopets, along with a minimum of 20 Item and/or Equipment cards. Each card may have only 3 copies included. Players start with a single Neopet on the first turn, moving up to three by the third turn. These Neopets compete against opposing Neopets in four different arenas: Strength, Agility, Intelligence, and Magic. Winning a competition during a player's own turn allows the player to bank or draw a card; banking enough cards of sufficient value eventually leads to victory.Types of cards
The various Neopets cards are divided into categories that affect gameplay in different ways. The different card types are as follows:- Basic Neopet
- Experienced Neopet
- Item
- Equipment
- Hero
- Villain
- Something Has Happened!
- Location
- Fate
- Constellation
Basic Neopet (Yellow)
Experienced Neopet (Grey)
The Experienced Neopet is much like an evolved Pokémon in the Pokémon Trading Card Game. An Experienced Neopet has higher attributes, and often has helpful side effects that influence various part of the game. The Experienced Neopet cards consist of a Neopet species, and an adjective describing that Neopet's advanced occupation, e.g. Jubjub Engineer. However, only Neopets of the matching base species can transform into the Experienced Neopet role, so, for example, only a Jubjub could turn into a Jubjub Engineer, while a Mynci could not.Item & Equipment (Red and Blue)
Item and Equipment cards both increase a Neopet's abilities, by adding points onto the printed base number in one or more categories, and frequently have certain side effects that affect gameplay. Whereas Items can only be used once before being discarded, Equipment is attached to the Neopet and remains there until it is removed by another card. The advantage to Items is that they can be sprung upon an opponent unexpectedly.Item and Equipment cards are also the only cards worth points, ranging from 0 to 8. A player needs to "bank" 21 points worth of Items and Equipment cards to win the game.
Hero & Villain (White and Black)
Villain cards and Hero cards both have extremely high ability numbers, and are designed to oppose one another. If a villain is played, the arena in which the villain is located is effectively sealed off until the villain is confronted and beaten, until which point the players cannot start contests against their opponent in that arena, only the villain. A Hero card can be used to fight a difficult battle, but can be used only once before being discarded.Something Has Happened! (Purple)
Something Has Happened! cards usually cause a one-time, instantaneous event or effect to occur. These cards often are used to influence the outcome of a battle, and are then discarded. Because one can discover that "Something has Happened!" at virtually any time, such cards can introduce a heavy element of surprise.Location (Green)
Location cards can be played in one area to affect all future battles taking place there. The Location can give an advantage to a certain kind of Neopet, or can cause some side effect to any battles occurring there. Location cards are typically based upon fantasy locations on the Neopets website.Fate (orange)
Fate cards are divided into two sub-categories: Curse and Quest. Curses are usually placed on a Neopet belonging to the opponent, and have a negative or detrimental effect on that Neopet. Because Curse cards typically remain in play, they can cripple a given Neopet's ability to perform effectively. Quest cards affect all parts of the game, and are neutral.Constellation
Constellation cards represent constellations in the sky which impact play in some way. For example, a given Constellation might confer an additional power to the Neopets in play, or otherwise might change the game in some fashion. Wizards of the Coast has not given any official ruling as to the rules regarding constellations, but popular rule sets online considered them similar to Magic's enchantments.Expansions
The Neopets Trading Card Game has seen a series of expansions, with each release including new cards and in many cases, new categories of cards. Only three Neopets species did not make it into the TCG, as produced by Wizards of the Coast: Gnorbu, Ogrin, and Xweetok. Checklists can be accessed if players have a Neopets user account.[Base set]
The first Neopets card set was simply an introductory 234-card set, with no prevailing theme whatsoever. This set introduced the card types Basic Neopet, Experienced Neopet, Hero, Villain, Item, Equipment, and "Something Has Happened!". The Basic Neopet types that were introduced were Aishas, Korbats, Myncis, Scorchios, Shoyrus, Kacheeks, Acaras, Lupes, Wockies, Poogles, Eyries, and Grarrls.''Battle For Meridell''
This expansion's release was coordinated with an online plot/war, which was set in the virtual feudal-themed land of Meridell. Thus, the 140 cards in this set were designed with a Middle Ages-like style. This expansion introduced ten new species of Neopets, in addition to the Location card type.''The Return of Sloth''
Intending to be tied into an online plot, this set was released in 2004 & the online tie-in was delayed until early 2008 due to workload. This set totaled 100 cards. This expansion's theme was space, providing players with futuristic and robotic items and equipment. Six new Neopet species made their debut in this expansion.''Mystery Island''
Based upon a tropical island locale, this 100-card expansion provided no new card types, but did introduce four new Neopet species, including the Pteri and Techo. The related plot was the Secret of the Volcano mystery plot in Fall 2003, but the plot and the expansion were not released together.''Hannah and the Ice Caves''
Revolving around a central popular game character known as Hannah the Usul, a substantial plot was released on the Neopets website along with this 150-card set; it was also the first set to have "secret" cards. The locale for this expansion, released in October 2004, was a wintry, icy environment. A game is also based upon the plot of this expansion of the same name, and is currently online at the Neopets website. This expansion introduced the Basic Neopets known as the Bori, and the Bruce. One new card type was released: Fates.''Curse of Maraqua''
This 120-card expansion revolved around the underwater city of Maraqua, which was rebuilt during the plot of the same name on the Neopets website. Four new Neopet species were released with this set, including the Yurble.''Lost Desert''
This 100-card expansion took players to the shifting sands of the Lost Desert. Basic Neopets released in this expansion are the Ruki, the Kau, and the Tonu. Site-wise, there was a plot and war revolving around this expansion.''[The Darkest Faerie]''
This 150-card expansion featured several cards relating to the PlayStation 2 game, including several familiar characters from previous sets. The most notable of these were the Darkest Faerie, the Dark Faerie Sisters, and the Werelupe King. This expansion also introduced another new type of card, the Constellation. Oddly, this expansion was absent of any Fates.Secret cards: 151- Amulet of Thilg, 152- Bewitched Ring, 153- Fyora, Tower Guardian, 154- The Hidden Tower, 155- Wand of Ultanova.