National Hockey League rules


The National Hockey League rules are the rules governing the play of the National Hockey League, a professional ice hockey organization. Infractions of the rules, such as offside and icing, lead to a stoppage of play and subsequent to the offending teams. The league also determines the specifications for playing equipment used in its games.
The rules are one of the two standard sets of ice hockey rules in the world. The rules themselves have evolved directly from the first organized indoor ice hockey game in Montreal in 1875, updated by subsequent leagues up to 1917, when the league adopted the existing National Hockey Association set of rules. While designed to govern play of games organized by the league, the NHL's rules are the basis for rules governing most ice hockey leagues in North America.
The rules differ slightly from the rules used in international games organized by the International Ice Hockey Federation such as the Olympics. The IIHF rules are themselves also based on Canadian rules of ice hockey dating back to the early 20th Century. The NHL and IIHF differ in the treatment of fighting and in playing rules, such as icing, the areas of play for goaltenders, helmet rules, officiating rules, timeouts and play reviews.

Hockey rink

Near each end of the rink there is a red goal line spanning the width of the ice. It is used to judge goals and icing calls.
New since the 2005–06 NHL season, after testing in the American Hockey League, a trapezoid is marked behind each goalie net. The goalie can only play the puck within that area or in front of the goal line. If he plays the puck behind the goal line and not in the trapezoid, a 2-minute minor penalty for delay of game will be assessed by the referees. This rule is widely referred to as the "Brodeur rule", after New Jersey Devils goalie Martin Brodeur, whose puckhandling behind the net is believed to be the cause for the rule. In 2014, the NHL lengthened the goal-line side of the trapezoid by two feet on both sides of the net.

Game timing

In the National Hockey League, between stoppages of play, teams have 18 seconds to substitute their players, except during TV timeouts. TV timeouts are two minutes long, and occur three times per period, during normal game stoppages after the 6, 10, and 14 minute marks of the period, unless there is a power play, a goal that has just been scored, or the stoppage was as a result of an icing. Each team may also take one 30 second time-out, but it may only be taken during a normal stoppage of play. Each period, teams rotate nets, therefore changing attacking directions.

Scoring

A goal is scored when the puck passes entirely across the red line painted between the goal posts and below the crossbar.
A goal may be disallowed under the following circumstances:
  1. The scoring team takes a penalty
  2. The puck is directed in by an attacker's high stick
  3. The puck has been directed, batted, thrown or kicked into the net by an attacking player other than with a stick
  4. Goaltender interference
  5. The puck goes in after a referee intends to stop play
  6. The puck deflects off a referee or linesman and goes directly into the goal
  7. A goal was allowed at the other end
  8. If a linesman reports to the referee a double-minor for high-sticking, a major penalty, or a match penalty against the scoring team.
When a regular-season game is tied at the end of regulation, it goes into a three-on-three, five-minute overtime period after a one-minute rest period with teams reversing the attacking direction. If a goal is scored during this period, the game ends and the team that scored the goal wins the game. If there is no scoring in the five-minute overtime, the game goes into a three-round shootout with the home team given the choice of shooting or defending first. This sequence ends when one team mathematically has more shootout goals than the other, thus winning the game. If neither team emerges victorious, the shootout continues one frame at a time until one team scores and the other does not, in which case the team that scores is given the win. A team that loses a game in overtime or the shootout receives one point in the standings; the awarding of game points to losing teams is a point of debate among fans and the media.

Offside

In ice hockey, play is said to be offside if a player on the attacking team crosses the offensive blue line and into the offensive zone before the puck. A violation occurs when an offside player touches the puck. If a player crosses the line ahead of the puck but his team is not in possession of it, the linesman will raise his arm to signal a delayed offside; when all players from the offside team leave their offensive zone the linesman washes out the delayed call. When an offside violation occurs, the linesman blows the play dead, and a faceoff is conducted in the neutral zone. During the 2004-05 lockout, the league removed the "two-line offside pass" rule, which required a stoppage in play if a pass originating from inside a team's defending zone was completed on the offensive side of the center line, unless the puck crossed the line before the player. The removal of the two-line offside was one of several rule changes intended to increase overall scoring, which had been in decline since the early 1990s. The only time a player may precede the puck into the attacking zone with the puck behind in the neutral zone is if none of his teammates are in the attacking zone and the player with the puck has control of the puck in the estimation of the linesman.

Icing

Icing occurs when a player shoots the puck across both the center line and the opposing team's goal line without the puck going through the goal crease. When icing occurs, a linesman stops play if a defending player crosses the imaginary line that connects the two faceoff dots in their defensive zone before an attacking player is able to. If the attacking player beats the defender for the puck, the icing is waved off. Play is resumed with a faceoff in the defending zone of the team that committed the infraction. Icing is not enforced for a team that is short-handed. If the goaltender makes a move from his net to play the puck, the icing is immediately waved off. Icing can also be waved off if, in the officials' opinion, the defending team had a viable opportunity to play the puck before crossing the goal line. After an icing, a TV timeout cannot be called. Some teams may fashion "dumping in" the puck, which is shooting the puck into the opposing team's zone, then chasing it. This must be done after the puck crosses the center line or the play will be icing.
Following the 2004–2005 lockout, the icing rule insists that the team in violation of icing the puck is not allowed to make any line changes before the following faceoff.

Face-offs

Face-offs are used to start play at the beginning of each period and after all stoppages of play. At all levels of play, the teams line up in opposition to one another, and one player from each team face each other at a designated point on the ice. Once a game official drops the puck between the two opposing skaters' sticks, they attempt to gain control of it.
The face-off procedure differs slightly between NHL and international rules. Prior to the 2015–16 NHL season, the away team's centre was required to place his stick on the ice first. Since that season, this is true only for face-offs on the centre-line dot; for face-offs in either attacking zone, the defending centre must place his stick first. Under international rules, the attacking centre must place his stick first for all face-offs.

Eligibility

The Trushinski bylaw says players who are blind in one or both eyes are ineligible to play. The rule is named for Frank Trushinski, a minor league hockey player for the Kitchener Greenshirts. Trushinski lost his sight in one eye in a game in 1921, but was allowed to continue playing. In a later game, he suffered a skull fracture which cost him most of the sight in his other eye.

Helmets

In August 1979, John Ziegler Jr., the president of the National Hockey League, announced that protective helmets would become mandatory in the NHL. "The introduction of the helmet rule will be an additional safety factor", he said. The only exception to the rule are players—after signing a waiver form—who signed pro contracts prior to June 1, 1979. Essentially, this grandfather clause allowed hockey's veterans to choose whether or not they wanted to wear helmets but forced all new players to wear them.

Penalties

A penalty is a punishment for infractions of the rules. A referee makes most penalty calls while the linesmen may call only obvious technical infractions such as too many men on the ice. In the NHL, the linesmen may also stop play due to player injury, and may report to the referees during any stoppage in play, any circumstances pertaining to major, match, or misconduct penalties, abuse of officials, unsportsmanlike conduct, or double-minor penalties for high-sticking causing injury, that were not detected by the referees.
During a penalty, the player who committed the infraction is sent to the penalty box. Small infractions are deemed minor penalties, and the player is kept off the ice for two minutes of gameplay. A larger infraction such as high-sticking that causes the victimized player to have a visible physical injury is deemed a double-minor, and the perpetrator is kept off the ice for four minutes. More dangerous infractions, such as fighting, are deemed major penalties and have a duration of five minutes. The penalized team cannot replace the player on the ice and is thus shorthanded for the duration of the penalty. Normally, hockey teams have five skaters on the ice. If a minor or major penalty is called, play becomes "five-on-four"—five skaters versus four skaters.
This situation is called a power play for the non-penalized team and a penalty kill for the penalized team. A team is far more likely to score on a power play than during normal play. If the penalized team is scored on during a minor penalty, the penalty immediately terminates. A double-minor is divided into two separate two-minute minor penalties that are served consecutively. This means that if a goal is scored by the team on the power play before the first minor is over, the first minor ends and the penalty clock goes down to two minutes. If a goal is scored during the second minor, the penalty ends. Unlike minor penalties, major penalties must be served to their full completion, regardless of number of goals scored during the power play. When a penalty is about to be called, an official will raise his arm to signal what is referred to as a "delayed penalty". Play will continue until the offending team touches the puck, at which point, the official will blow the play dead and assess the penalty. If a delayed penalty is called and goes to the end of the period then the full penalty goes to the next period. If the team committing a penalty yields a goal and is already shorthanded because of a minor penalty, the penalty will be called when the goal is scored, and the team scoring a goal will be awarded a fresh power play. Furthermore, when goals are scored, penalties come off the board in the order in which they were called. If a goaltender takes a penalty, a player who was on the ice at the time of the penalty goes to the penalty box, and the goalie stays in game. If a goaltender takes a game misconduct penalty, the goaltender is pulled from the game, and a backup is put in.
The offending team cannot touch the puck during a delayed penalty. This usually results in the opposing team replacing their goalie with an extra forward until the offending team touches the puck, since the offending team must touch the puck in order to score on the empty net. This situation, however, can result in an own goal. For example:
There are exceptions to the rule where a team cannot replace a player on the ice after a penalty: mutual majors for fighting, where there are two participants in a fight, will result in each person receiving five minutes, but the penalties will not affect the on-ice strength of either team, unless a player is deemed to be the instigator of the fight, in which case that player will receive an additional two-minute minor. There are also "coincidental" minors in which the penalties called against both teams are simultaneous and equal in length, so that neither team receives a power play, with teams skating four-on-four.
After the 2004–05 NHL lockout, a new rule was instituted that imposes a minor delay-of-game penalty on any defensive player who directs the puck out of bounds. When the puck is shot into either of the players’ benches, the penalty will not apply.
There are also game- and 10-minute-misconduct penalties which are reserved for infractions such as continued disputing of a call with an official or for intent-to-injure penalties. A player receiving a misconduct penalty does not cause his team to play short-handed unless he also receives a minor, major, or match penalty in addition to the misconduct penalty.
Various combinations of penalties may also result in match-ups such as 5-on-3, 4-on-3, 4-on-4 or even 3-on-3. A team, however, may not have fewer than four players on the ice at any point in the game.
After a penalty is assessed, play resumes with a face-off in the offending team's defensive zone under most circumstances.
If a penalty is called on a team in overtime, the game cannot become 3-on-2, as there cannot be less than three skaters on the ice for a team. Instead, the power play team gets a four-on-three power play.
If a penalty is called with less than two minutes to go in a period, except for overtime, a penalty is "carried over" into the next period, meaning that any power plays called in the final two minutes of a period move along to the next period, meaning that if a penalty is called at 19:01 in the first period, then 1:01 minutes of the power play will go to the second period.
In a four-on-four or three-on-three penalty combination, icing will still be enforced.

Team roster

The maximum number of players on an NHL roster is 23. A team can have a maximum of 50 signed players and a total of 90 players.

Potential rule changes

In August 2010, the NHL held an "R & D camp" at the Toronto Maple Leafs’ practice facility, where rule changes under consideration were given trial runs. Scrimmages at the camp, featuring some top players eligible for the 2011 NHL Entry Draft, experimented with changes such as two-on-two overtime, shallower goal nets, a referee viewing the play from an elevated off-ice platform, and a rink with three face-off circles instead of the traditional five.

Table of comparison

The following table lists some of the key differences between NHL and IIHF rules.
Rule or TermNHLIIHF
TV/Commercial timeoutsthree per periodtwo per period
Rink dimensions by by
Goal line
Blue lines
Goal creaseTruncated semi-circleTruncated semi-circle
Goaltender trapezoidGoaltender may not handle the puck outside the trapezoid behind the goal lineNo such rule
Protection of GoaltenderNo such rule Play is stopped if an attacking player stands in the goal crease
Major Penalty5 minutes5 minutes
Minor Penalty2 minutes2 minutes
Regular season overtime5 minutes of 3-on-3 overtime followed by shootout5 minutes of 3-on-3 overtime followed by shootout
Postseason overtimeConsecutive 20 minute periods of 5-on-5 overtime until a goal is scoredOne 20 minute period of 3-on-3 overtime followed by a shootout
Face-off procedureVisiting team's centre must place stick first for face-offs at centre ice
Defending team's centre must place stick first for face-offs in either attacking zone
Attacking team's centre must place stick first for all face-offs