SABF loads the content of memory location specified by the address parameter, adds it to the current value of the accumulator and stores the result into the accumulator
PZAF Negates the fixed point value in the accumulator
AUM stores the content of the accumulator into memory location specified by the address parameter
MUA loads the content of memory location specified by the address parameter into the accumulator
NES performs a conditional jump to the address specified by the parameter if the current value of the accumulator is negative
ZAR stops any further processing.
Two more instructions were not specified but were commonly present in simulators and took instruction codes 000aaaaa and 111aaaaa:
BES performs an unconditional jump to the address specified by the parameter
NUS performs a conditional jump to the address specified by the parameter if the current value of the accumulator is zero
Example programs
A sample program that sums up an array of 8-bit integers: 00: 0 ; input: 0 or value 22, output: result 01..21: 0,0,0... ; input: values 1..21 22: MUA 0 ; Start of program; Load accumulator from address 0 23: SABF 1 ; Add value from address 1 to accumulator 24: AUM 0 ; Store accumulator to address 0 25: MUA 23 ; Load instruction at address 23 26: SABF 31 ; Add value from address 31 to accumulator 27: AUM 23 ; Store accumulator to address 23 28: SABF 30 ; Add value from address 30 to accumulator 29: NES 22 ; Jump back to 22 if accumulator value is negative 30: ZAR 10 ; Stop the computer. Argument makes this byte have the value of - = -54. 31: 1 ; Value to add to address in each iteration
Above program adds up to 22 8-bit values if executed from address 22:
Values 1-21 stored at locations 1-21
Value 22 stored at location 0, instead of the constant 0 and will be replaced by the result
NAR 1 programs are commonly self-modifying. Unlike in some other architectures, this is not a 'trick'. As memory can not be addressed by a register, the only way to dynamically manipulate memory data is to modify memory manipulation instructions. Above example also contains a typical trick to save memory - instruction is reused as data by another instruction. If initial accumulator value can be controlled from the control pane, a 23rd value can be stored in it. Above program has to be only slightly modified - instruction SABF 1 at address 23 has to be changed to SABF 0 and the program should be executed from that address and not from 22. Other tricks included the use of the changes of the sign after instruction is modified, as shown in the following example: 00..21: 0,0,0... ; input values 22 to 1 22: 0 ; input: 0 or value 23, output: result 23: MUA 21 ; start of program; Load value 24: SABF 22 ; Add subtotal at 22 to accumulator 25: AUM 22 ; Store new subtotal to 22 26: MUA 23 ; Load instruction 23 into accumulator 27: SABF 31 ; Decrement instruction by 1 28: AUM 23 ; Update instruction 29: NES 23 ; Repeat if the instruction is still negative 30: ZAR ; Otherwise, stop the computer 31: -1 ; Constant needed for instruction at 27
Here the instruction "MUA 21" at address 23 has the binary value 10010101, which is -107 decimal when treated like signed integer in two's complement. Instructions at addresses 26, 27 and 28 decrement this value by 1 in each iteration. This will modify the 5 least significant bits specifying the address and will not touch the three bits indicating the instruction until that instruction becomes MUA 0. Once this is decremented by one it becomes 01111111 which is no longer negative and will cause the jump-if-negative instruction at 29 to pass, proceeding to "stop the computer" at 30. Similarly to above, this program can add between 22 and 24 values, depending on whether address 22 can be used for both input and output and whether initial value of the accumulator can be used as input. If particular implementation stops the computer if it encounters an unknown opcode or it implements additional unconditional jump instruction with opcode "111aaaaa", then such behaviour can be used as follows: 00..22: 0,0,0... ; input values 23 to 1 23: 0 ; input: 0 or value 24, output: result 24: MUA 22 ; start of program; Load value 25: SABF 23 ; Add subtotal at 23 to accumulator 26: AUM 23 ; Store new subtotal to 23 27: MUA 24 ; Load instruction 24 into accumulator 28: SABF 31 ; Decrement instruction by 1 29: AUM 24 ; Update instruction 30: NES 24 ; Repeat if the instruction is still negative 31: -1 ; BES 31 or invalid instruction & constant for instruction at 28
Above, the value of "-1" found at address 31 can either be treated as invalid instruction causing the computer to stop or as unconditional jump to the same address, resulting in infinite loop that does not affect the result. Finally, depending on whether it is decided that a computer will stop program execution if it reaches the end of memory, above program can be reorganized to take one value more by eliminating the need for "stop the computer" instruction altogether, as follows: 00..22: 0,0,0... ; input values 23 to 1 23: 0 ; input: 0 or value 24, output: result 24: -1 ; Constant needed for instruction at 29 25: MUA 22 ; start of program; Load value 26: SABF 23 ; Add subtotal at 23 to accumulator 27: AUM 23 ; Store new subtotal to 23 28: MUA 25 ; Load instruction 25 into accumulator 29: SABF 24 ; Decrement instruction by 1 30: AUM 25 ; Update instruction 31: NES 25 ; Repeat if the instruction is still negative ; ------------- end of memory
Many NAR 1 simulators were created. One was named "Šljiva" as that fruit grows in Serbia, while "nar" does not.
One of frequently given task was to create a program that adds as many numbers as possible, having those numbers stored in 32-byte memory along with the program.
Some assembly language protocols are derived from the NAR1 khulil code