Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th EditionPlayers Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.
Moradin was first detailed as part of the dwarven pantheon in the Forgotten Realms in Dwarves Deep. Moradin was detailed in the book Monster Mythology, including details about his priesthood. His role in the cosmology of the Planescapecampaign setting was described in On Hallowed Ground. Moradin received a very detailed description for his role in the Forgotten Realms in Demihuman Deities. Moradin is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven.
''Dungeons & Dragons'' 3.0 edition (2000–2002)
Moradin appears as one of the deities described in the Players Handbook for this edition. Moradin is detailed in Deities and Demigods, and his role in the Forgotten Realms is revisited in Faiths and Pantheons.
''Dungeons & Dragons'' 3.5 edition (2003–2007)
Moradin appears in the revised Players Handbook for this edition. His priesthood is detailed for this edition in Complete Divine.
''Dungeons & Dragons'' 4th edition (2008–2014)
Moradin appears as one of the deities described in the Players Handbook for this edition. A setting-specific version of him appears in the Forgotten Realms Campaign Guide and the Forgotten Realms Player's Guide for this edition.
''Dungeons & Dragons'' 5th edition (2014–)
Moradin appears in the list of Nonhuman Deities found in the Players Handbook for this edition.
Moradin's realm is Erackinor, on the plane of Mount Celestia, which he shares with his wife Berronar.
Worshippers
Moradin charges his followers with the task of removing the kingdoms of orcs and wiping out the followers of Gruumsh. He is upset if they flee from their foes or kill their fellow dwarves.
Clergy
Moradin's clerics wear earthy colors, with chain mail and silvered helms. His clerics are usually drawn from family lines, like most dwarven occupations.
Hammers of Moradin
The Hammers of Moradin are an elitemilitary order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Lower Planes. The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, a Grand Council assemble to plot strategy and divine Moradin's will.
Temples and rituals
Moradin is worshipped at forges and hearths. Melted metals are sacrificed to him monthly.