LithTech
LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.
Monolith initially developed the engine for Microsoft before purchasing the rights to it and licensing it to other developers via subsidiary LithTech Inc. The licensing company was renamed to Touchdown Entertainment in 2003 and later absorbed into Warner Bros. Interactive Entertainment after its acquisition of Monolith.
The last version of LithTech offered for licensing was Jupiter EX, initially released in 2005, however Monolith has continued to use LithTech technology in their games, including , released in 2014.
After the release of Middle-earth: Shadow of Mordor, the studio started working on a new engine for larger-scale battles called "Firebird".
Versions
LithTech 1.0
Originally the LithTech engine was supposed to be called DirectEngine, as Monolith was developing it for Microsoft to be included as a 3D engine for use with Microsoft's DirectX technology. When Microsoft decided not to use the engine Monolith bought back the rights to it and continued development on their own. They changed the engine's name to Lithtech and licensed it to other companies. In the following years, the LithTech team was split off into a separate company, LithTech Inc., which was renamed Touchdown Entertainment in March 2003.LithTech 2.0
Starting with LithTech 2.0, LithTech Inc. began the process of creating many different versions of the engine. Monolith released their game No One Lives Forever featuring this version of the engine, however it was later revised to LithTech 2.2. The game received an upgrade to LithTech 2.2 in a patch release. The LithTech team then continued to improve version 2.2 for its licensees, resulting in the 2.3 and 2.4 iterations.LithTech cooperated with RealNetworks in developing a custom version of LithTech 2.2 called RealArcade LithTech. Among its features it supported streaming media for in-game billboards/ads, and could be used with RealNetworks
LithTech Talon
LithTech Inc. developed a different engine specifically for Monolith's title, Aliens versus Predator 2. LithTech Talon was based on LithTech 2.2, rather than LithTech 2.4. Because of this choice, LithTech 2.4, RealArcade LithTech, and LithTech Talon became largely incompatible with each other. However, reviewers still thought of it as inferior to Unreal or id Tech.LithTech Talon's biggest selling point lay in its capable multiplayer support, more efficient when compared to prior versions of LithTech multiplayer that featured poor networking code. Aliens versus Predator 2 features comprehensive multiplayer gameplay utilizing these improvements.
By 2003, Talon was still being licensed.
LithTech 3.0
LithTech 3.0 was being developed concurrently with Talon, but, along with its revisions, LithTech 3.x would largely be considered an internal version of the engine. While it was sent to licensees, no games were finished on it. The primary feature announced for LithTech 3.x was the Distributed Object System, a new system for MMORPGs and multiplayer. Unfortunately, LithTech 3.x was also plagued by a significant number of bugs and problems and all games developed with LithTech 3.x would eventually convert to the newer LithTech Jupiter or to Talon.The unreleased Monolith game Shogo II was being developed with this iteration of the LithTech engine.
LithTech Discovery
LithTech Discovery was created with the MMORPG genre and its unique requirements in mind. Discovery improved upon the working technology from LithTech 2.2, but also included the Distributed Object System which was the centerpiece of LithTech 3.x. The only game title to be powered by LithTech Discovery was The Matrix Online by Monolith. The engine was never licensed to any other company.LithTech Jupiter
LithTech Jupiter was a thorough overhaul of the LithTech technology, developed as an alternative to 3.x. In some ways, the original version of Jupiter was even more technologically advanced than its competitors, since it supported Shader Model 1.x and included a visualization tool, whereas at the time Unreal and Quake only supported CPU-based shaders.A custom version of Jupiter was made especially for Monolith, for use with their Tron 2.0 game; this release was codenamed LithTech Triton. Eventually, LithTech Triton's new features were merged back into LithTech Jupiter for licensees.
LithTech Jupiter EX
As of 2005 the latest public iteration of the LithTech engine was Jupiter Extended, which was featured in F.E.A.R. and , both developed by Monolith. Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of Havok physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior.LithTech Firebird
Firebird was created with purpose of larger-scale battles and the expansion of the Nemesis system for .Games using LithTech
The following is a partial list of video games built with the LithTech engine, arranged by the version of LithTech used.1.0
- ' by Monolith Productions
- ' by Monolith Productions
1.5
- by Third Law Interactive
- Might and Magic IX by New World Computing
2.0 and 2.2
- No One Lives Forever by Monolith Productions
- ' by Monolith Productions
- Legends of Might and Magic by New World Computing
- ' by Piranha Games
ESD
- Tex Atomic's Big Bot Battles by Monolith Productions
- Super Bubble Pop by Zombie
2.4
- MTH Railking Model Railroad Simulator by IncaGold
- Global Operations by Barking Dog Studios
Talon
- ' by Detalion and LK Avalon
- Aliens versus Predator 2 by Monolith Productions and Third Law Interactive
- ' by Third Law Interactive
- ' by Third Law Interactive
- Purge by Tri-Synergy
- Might and Magic IX by New World Computing
- ' by Jarhead Games
- ' by City Interactive
- ' by Jarhead Games
- ' by Jarhead Games
- ' by Buka Entertainment
Jupiter
- ' by Monolith Productions
- Rubies of Eventide by Cyber Warrior
- ' by Xicat Interactive, Inc.
- Contract J.A.C.K. by Monolith Productions
- Gods and Generals by Anivision
- Tron 2.0 by Monolith Productions
- Mysterious Journey II: Chameleon by Detalion
- ' by EA Los Angeles
- Mob Enforcer by Touchdown Entertainment
- ' by Detalion
- ' by Jarhead Games
- ' by Jarhead Games
- Sudden Attack by GameHi
- Face of Mankind by Duplex Systems
- by Ladyluck Digital Media
- Combat Arms by Doobic Studios
- Cyclone BMX by Unknown creator
Discovery
- The Matrix Online by Monolith Productions
Jupiter EX
- F.E.A.R. by Monolith Productions
- ' by Monolith Productions
- F.E.A.R. Extraction Point by TimeGate Studios
- F.E.A.R. Perseus Mandate by TimeGate Studios
- ' by Monolith Productions
- ' by City Interactive
- ' by City Interactive
- ' by City Interactive
- ' by City Interactive
- ' by City Interactive
- Crossfire by Smilegate
- Combat Arms by Nexon Corporation
- ' by Monolith Productions
- Armed Forces Corp. by City Interactive
- ' aka. Battlestrike: Force of Resistance 2 by City Interactive
- ' by City Interactive
- Wolfschanze II by City Interactive
- Special Forces by City Interactive
- Terrorist Takedown 3 by City Interactive
- Gotham City Impostors by Monolith Productions
- by Monolith Productions
Firebird
- by Monolith Productions
Unknown version
- ' by Fused Software
- ' by Single Cell Software
- ' by Antidote Entertainment
- ' by Zombie Inc.
- ' by Jarhead Games
- ' by Jarhead Games
- by 3LV Games
- Heat Project by Doobic
- Wolfteam by Softnyx
- Repulse by Aeria Games