Laws of Australian rules football


The rules of Australian rules football were first formed by the Melbourne Football Club in 1859, and been refined over the years as the game evolved into its modern form. The laws significantly predate the advent of a governing body for the sport. The first national and international body, the Australasian Football Council, was formed in 1905 to govern Australian Football. Since 1994, the rules for the game known as Australian football have been governed by the AFL and the organisation's Laws of the Game committee.

Objective

Australian rules football is a contact sport played between two teams of eighteen players on an oval-shaped field, often a modified cricket ground. Points are scored by kicking the oval-shaped ball between goal posts or between behind posts.
During general play, players may position themselves anywhere on the field and use any part of their bodies to move the ball. The primary methods are kicking, handballing and running with the ball. There are rules on how the ball can be handled: including rules against running too far with the ball, throwing the ball and holding the ball. Players can tackle using their hands or use their whole body to obstruct opponents. Dangerous physical contact, interference when marking and deliberately slowing the play are discouraged with free kicks, distance penalties or suspension for a certain number of matches, depending on the seriousness of the infringement.
If a player marks the ball, they are awarded possession and allowed a free kick. This is an efficient way to move the ball down the field and encourages marking contests.

Players, ground and equipment

18 players are permitted to be on the field per team at any one time, with an additional 4 players on an interchange bench. The equipment needed to play the game is minimal. As in other kinds of football, players wear boots with stops in the soles, shorts, and a thick, strong shirt or jumper known as a guernsey, normally sleeveless, although long sleeve jumpers are sometimes worn in very cold weather by some players.
Protective gear is minimal. Most players wear a mouthguard but only a very few wear a helmet, normally a bicycle style helmet with a soft outer covering, and only after medical advice, such as if they have been concussed numerous times. Some players, predominantly ruckmen, wear shin guards. All protective equipment must be approved by the umpires to ensure that it can not injure other players.
The game is played with an ellipsoid ball, on a grassed oval.

Field

Four posts, aligned in a straight line, apart from each other, are erected at either end of the oval. The size of the ground is not fixed, but is generally between long and wide. Lines are drawn on the field to mark
The game is a fast-paced combination of speed, athleticism, skill and physical toughness. Players are allowed to tackle the player with the ball and impede opposition players from tackling their teammates, but not to deliberately strike an opponent. Like most team sports, tactics are based around trying to get the ball, then – through a combination of running with the ball, hand-passing and kicking – to deliver it to a player who is within range of goal. Because taking a mark entitles the player to a free kick, a common tactic is to attempt to kick the ball on the full to a teammate who is within kicking range of goal. In this situation, packs of players often form around the goal square, and the opportunity arises for spectacular marks in which players launch themselves off opponents' backs to mark the ball, high in the air. This particular skill is highly regarded as a spectacle, and an annual "Mark of the Year" is awarded at the end of a season.
There are no set positions in the rules of the game, but traditionally the field was divided into three major sections: the forward line, back line, and midfield. The forward and back lines consisted of six players, arranged into two lines of three players each. The midfield generally consists of the designated ruckman and players who either stay in the centre area of the ground or follow the ball and are not confined to a particular area.
The modern game, however, has largely discarded positional play in favour of a free flowing running game and attempting to have loose men in various positions on the ground. The rise in popularity of the hand-pass since the 1970s has greatly influenced this style of play, with players more willing to follow the ball and move it quickly amongst themselves rather than kicking long to a one-on-one marking contest. In the late 1990s a tactic known as flooding was devised and also shifted focus away from set positions. When a team "plays a flood", they direct two or more of their midfield or forward line players into their defence, thus out-numbering their opponent and making it difficult for any opposing forward to take an uncontested mark. Most football sides are named in the traditional set positions, but it is in fact uncommon for players to stay within the traditional areas of their position. The players are shuffled on and off the field using the interchange bench, the blood rule means that if any player, for any reason, should begin to bleed, no matter how minor or severe, they must remove themselves from the ground to receive treatment. They may return when the flow of blood has stopped and has been treated by the team medic.

Holding the ball

Some of the things that cause the most confusion for people that are not familiar with the game are the Holding the Ball, Dropping the Ball, and Throwing rules. Confusion arises because a player being tackled is not allowed to hold onto the ball, but is not allowed to throw it either.
These rules are summarised:
In a recent effort to reduce the amount of unnecessary stoppages, the interpretation of the prior opportunity has widened to include any player who grabs hold of the ball during a ball-up or throw-in situation instead of knocking it away. In this instance, if the player is then tackled and could not dispose of the ball legally, a holding the ball penalty would be paid against him.

Scoring

Like many other codes of football, the way to score points is to score goals. In Australian football, there are two types of scores: a goal and a behind. There are four posts at each end of the ground; the two middle posts are the goal posts, and the two outer posts are the behind posts. The area between the goal posts is the goal; kicking the ball between these posts scores a goal which is worth six points. Kicking the ball between a goal and a behind post scores a behind, which constitutes a single point. A behind is also scored if the ball passes between the goal posts but has not been kicked by the attacking team, or if the ball hits or passes directly above the goal post. A rushed behind is scored when the defending team deliberately forces the ball between any of the posts. This may occur in pressure situations where a defender decides that it is safer to concede one point to the opposing team rather than risk a goal being scored.
A goal umpire judges whether a goal or behind is scored. The goal umpire shows that a goal has been scored by pointing both index fingers in front of him at waist level and then waving two flags above his or her head to indicate the score to the other goal umpire. A behind is signalled by pointing one finger and waving one flag.
As an example, consider a match in which the home team scores 11 goals and 12 behinds, totalling 78 points, and the away team scores 8 goals and 8 behinds, totalling 56 points. The home team wins the match by 22 points, and the result would usually appear like this:
The exact convention for punctuation can vary. When spoken, the above result would be reported as:
The first number is the number of goals scored, the second number is the number of behinds scored, and the final number is the total score. The final result is decided on the total score only: a team may win the game despite scoring fewer goals def. 14.9 ); and, if two teams finish with the same total score, the match is considered a draw even if the teams kick a different number of goals drew 11.16 ).
Some experimental rule changes in the Australian Football League pre-season competition relate to scoring.

Restart

After a goal, the game restarts with another centre bounce. If a behind is scored, the opposing team receives the ball and must kick from inside the goal square inside the 50-meter arc.

Officiation

Umpires

The game is controlled by a number of field umpires, two boundary umpires whose main job is to conduct throw-ins when the ball leaves the field of play and two goal umpires who judge which scores are recorded, and are the official score-keepers of the game. In addition, there are two emergency umpires, one to replace an injured field umpire and one to replace an injured goal umpire. Each of the eleven umpires may report players, but only field umpires may award free kicks.
In addition to these umpires, some leagues, like the AFL, also have a Steward who monitors interchanges and substitutions to ensure they are being conducted properly.
Historically, all umpires have worn white, but most competitions have changed this now to ensure that umpire uniforms do not clash with team uniforms. Historically, the field umpires and boundary umpires have worn white short-sleeved shirts and white shorts, while goal umpires wore a white coat, white broad-brimmed hat and black trousers. Today, goal umpires wear the same short-sleeved shirts as the other umpires and a peaked cap, but retain the black trousers. Goal umpires also have white flags which are waved to signal scores. In the AFL since 2017, umpires can wear either Green, Blue or Dark Grey kits.

Tribunal

Onfield infractions considered to warrant a more severe penalty than a free kick are handled off-field by a league tribunal. Such incidents include deliberate or reckless acts of violence, such as striking, punching, tripping, kicking or endangering the head of an opponent, as well as misconduct such as abusing umpires or other players. Field umpires, boundary umpires and goal umpires are all permitted to report players for such infractions; in matches where there is video footage and where league rules permit, players may also be reported based on video evidence. For players who are found guilty of reportable offences, tribunals can issue fines or suspend players for a certain number of games.

Deregistration

Throughout Australia, there is a Player and Official Deregistration Policy, which allows players and officials with a poor tribunal record to be deregistered from playing football for life. As of 2011, this deregistration is automatically applied to any player or official who, since the age of 16, has been suspended for a cumulative total of 16 matches or more in any suburban, country or state league, or in the AFL, except that for the purpose of the cumulative total, suspensions in the AFL count only 50% of their value. Players may appeal for re-registration, but if successful a further suspension will result in deregistration without the right to a further appeal. The rule was first established in 2007, and is applied uniformly across all levels of football in Australia.
Deregistration is only practiced in country and suburban football competitions; it is not practiced by the AFL as of 2019, as the deregistration policy was designed for serial aggressive offenders, not low-level repeat offenders. The AFL has not had been a repeat offender issue at AFL level for over 20 years where a player has been receiving repeated lengthy suspensions for repeated behind-the-play offences.

Game length

In the major professional league AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball goes out of bounds, injuries, goals being kicked, or when the umpire is setting the angle of a free kick on goal. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are 6 minutes, with a 20-minute break at halftime. Thus, a match with quarters averaging 30 minutes would last about two and a half hours.
Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. The quarter or match ends immediately when a field umpire hears the siren, with the exception that a player is allowed to kick for goal after the siren from a mark or free kick which was paid before the siren.
The manner of timekeeping in Australian rules football is unusual compared with other sports, in that the timekeepers keep track of time using a count-down clock which begins at 20 minutes and is stopped during any time-on; but, clocks displayed at the ground count up from zero and are not stopped during time-on. As such, spectators and players present at the ground never know exactly how much time is left in the game. The timekeepers' countdown clock is seen by the coaches and is shown by many television broadcasters.

AFL Competition Committee

The AFL Competition Committee is responsible for management of the Laws of Australian Football. It replaced the Laws of the Game committee in 2018.
The 2020 membership of the Competition committee is:
NameRole
Colin CarterGeelong Cats
Eddie McGuireCollingwood
Peggy O’NealRichmond
Andrew IrelandSydney Swans
Andrew FaganAdelaide Crows
Justin ReevesHawthorn
Chris FaganBrisbane Lions
Chris DaviesPort Adelaide
Craig VozzoWest Coast Eagles
Patrick DangerfieldAFLPA President / Geelong Cats
Stephen ConiglioGWS Giants
Brett MurphyGeneral Manager Player and Stakeholder Relations
Steve Hocking General Manager - Football Operations
Jason BallAFL Commissioner
Nicole LivingstoneAFLW Head of Football
Kylie RogersGeneral Manager - Commercial
Rob AuldHead of Competition Management
Brad ScottCompetition Evolution Manager.

Previous members of the committee have included former VFL/AFL players Kevin Bartlett, Brendon Gale, Andrew McKay, Matthew Pavlich, Luke Darcy, Adrian Anderson, Rowan Sawers and Nathan Buckley. Buckley both controversially resigned in 2007 due to apparent disagreement with the frequent changes made by the committee, citing that he did not want his name to be associated with the changes.

History of the Laws and Governing Bodies

Melbourne Rules of 1859

These ten rules, instituted by the Melbourne Football Club, were originally known as "The rules of the Melbourne Football Club – May 1859."

1. The distance between the Goals and the Goal Posts shall be decided upon by the Captains of the sides playing.
2. The Captains on each side shall toss for choice of Goal; the side losing the toss has the kick off from the centre point between the Goals
3. A Goal must be kicked fairly between the posts, without touching either of them, or a portion of the person of any player on either side.
4. The game shall be played within a space of not more than wide, the same to be measured equally on each side of a line drawn through the centres of the two Goals; and two posts to be called the "kick off posts" shall be erected at a distance of on each side of the Goal posts at both ends, and in a straight line with them.
5. In case the ball is kicked "behind" Goal, any one of the side behind whose Goal it is kicked may bring it in front of any portion of the space between the "kick off" posts, and shall kick it as nearly as possible in line with the opposite Goal.
6. Any player catching the ball "directly" from the foot may call "mark". He then has a free kick; no player from the opposite side being allowed to come "inside" the spot marked.
7. Tripping and pushing are both allowed when any player is in rapid motion or in possession of the ball, except in the case provided for in Rule 6.
8. The ball may be taken in hand "only" when caught from the foot, or on the hop. In "no case" shall it be "lifted" from the ground.
9. When a ball goes out of bounds it shall be brought back to the point where it crossed the boundary-line, and thrown in at right angles with that line.
10. The ball, while in play, may under no circumstances be thrown.

Although not explicitly mentioned in the rules, each captain was to umpire the game, and each team consisted of 20 per side. In the early days there were no set rules to decide the winner of a game, however it was most commonly the first side to kick 2 goals. In some circumstances this meant that games could draw out for long periods of time.

Melbourne Rules of 1860

The first significant redrafting of the rules occurred in 1860 when the Melbourne Football Club met to refine the rules based on some input from other existing clubs.
The following changes were made:
Rule 3: Added the provision "In case of the ball being forced between the goal posts in a scrimmage, a goal shall be awarded"
Rule 7: Added that "Pushing with the body" is allowed
Rule 8: Added that "It shall not be run with in any case"
The most significant change was the provision for captains and umpiring in the newly added Rule 11: "In case of a deliberate infringement of any of the above rules, by either side, the captain of the opposite side may claim that any one of his party may have a free kick from the place where the breach of the rules was made; the two captains in all cases, save where umpires are appointed, to be the sole judges of "infringements"

Victorian Rules of 1866

's committee redrafted the laws of the game in 1866, which was subsequently agreed upon by the major clubs playing the sport and widely adopted by several major leagues in Victoria, South Australia, Tasmania, Queensland and New Zealand.
The major changes at this time were:
In 1869, a time limit – 100 minutes – was introduced to the game for the first time.
By 1877, state bodies began to govern their own leagues. The first of these was the South Australian Football Association.
During this time, transfer of official governing body took place after the formation of the Victorian Football Association in 1877, with leagues in Tasmania and Queensland affiliating to the VFA.
By around 1884, Tasmanian goal umpires had begun to wave white flags to communicate with each other about the scoring of goals or behinds. This was adopted in the Victorian Rules in 1887. In the same year, the umpire were required to bounce the ball instead of throwing it up in the air.

Australasian Rules of 1890

In 1890, delegates from New Zealand were added and the Australasian Football Council was formed to facilitate a growing number of intercolonial matches which at one point also included leagues and teams from New Zealand.
Major rule changes during this time were:
With the absence of New Zealand delegates, the council reverted to the title "Australian Football".
The organisation was rebranded in 1927 and state leagues were encouraged to include "National Football League" in their name..
Not all leagues chose to affiliate with the new body, which was seen by some to be increasingly swayed by the increasingly professional aspect of the sport. The Australian Amateur Football Council was formed in 1933. As a result, many amateur leagues interpret the laws of the game with subtle differences.
Although some leagues adopted the name, the rebranding using the name of "Australian National Football" was not entirely successful. The game had failed to grow substantially in New South Wales and Queensland, so to many it was not considered truly national. It was considered too wordy by some and by 1980, many leagues had dropped the name and the code became informally known as "Australian Football".
The new body had direct jurisdiction over several state leagues.
Rule changes in this era included:
Notable Hall of Fame administrators during this period included:
In the early 1970s, the ANFC changed its name to the National Football League, but continued to operate in substantially the same way it had previously. The body worked to introduce a night representative series in 1976 and remodel representative football and interstate carnivals. In 1977, the VFL established a rival competition to the NFL's night series, called the Australian Football Championships, and by 1980 this competition had replaced the NFL's competition. Through the 1980s, administration of the game increasingly shifted towards Victoria.
In 1993, three years after the VFL was rebranded as the AFL, the AFL Commission, under the control of AFL CEO Ross Oakley pushed for the Australian Football Council to be disbanded. The league successfully argued that the council had become less relevant due to its increasingly successful national club competition. A memorandum of understanding was signed which effectively increased the league's power and cut red tape, allowing the AFL to gain control of the Laws of the Game.
With control over the game, the AFL began a rush of new rules, many of which were aimed at cleaning up the game, reducing "thuggery" and making it more attractive to spectators. A player tribunal system was introduced to more effectively deliver penalties. The blood rule was introduced to protect players from the transmission of blood-borne disease. The sin bin rule was discarded in favour of player reports and the allocation of free kicks against the aggrieved side.
In 1994, the AFL turned its focus to speeding up the game. To do this, the league increased the number of interchange players for their matches from 2 to 3 and increased the number of field umpires in the AFL from 2 to 3.
In 1998, the number of interchange players for AFL matches was increased from 3 to 4 to further speed up the game.
The league began using its pre-season competition as a test-bed for experimental new rules.
In 2003, the AFL forced the dissolution of the International Australian Football Council to become world governing body for the sport and in 1994 released its first official International Policy.
In 2005, the centre circle was introduced for ruck contests, in response to an increasing number of posterior cruciate ligament injuries among ruckmen.
In 2006, the AFL announced its intention to further speed up the game and reduce stoppages with the aim of enhancing the game as a spectacle, particularly aimed at television audiences. It introduced a time limit for set shots, which was thought by some to be in response to players such as Matthew Lloyd and Brendan Fevola taking up to a minute to prepare for kicking their goals. The AFL made more stringent the interpretation of awarding penalties for "scragging". Finally, the league made it unnecessary for players to wait for the flag waved after a behind to kick the ball back into play, and introduced a bucket of spare balls behind each goal to avoid the need to wait for the crowd to return the ball.
In 2007, the AFL began introducing rules aimed at attracting more juniors by reducing the forceful contact and aggression in the game. Significant controversy was caused by the introduction of the "hands in the back" rule. Zero tolerance was given for players putting hands on the back of a player in a marking contest. The AFL rules committee argued that this was simply a stricter interpretation of a rule which had been relaxed over the decades. The league also attempted to reduce head injuries by introducing new rules on bumping, including severe penalties for forcible bumping of players from front-on when their head is over the ball.
In 2008, reacting to an incident involving the Sydney Swans playing 19 men on the field, new interchange rules were introduced to supersede the head count. Also, through the AFL Tribunal, it began to outlaw tackles which pinned the arms of a player and drove their head into the ground. Towards the end of the season, the league also increased the number of boundary umpires from 2 to 4.