Tapanimäki was originally interested in a career as a graphic designer for advertisements. After failing the entrance exams to the University of Art and Design Helsinki twice, he instead started studying literature in 1984. In summer 1985, he purchased a Commodore 64 computer. Although he had no previous experience with computers, Tapanimäki decided to become a game programmer after a few months. He quit his studies and went on welfare to be able to concentrate on programming. Tapanimäki spent 1986 experimenting. One of his finished programs was named Aikaetsivä, a Finnish languagetext adventure in the style of Infocom, which the Tamperean retailer Triosoft bought publishing rights to but did not release. The first successfully operating game written by Tapanimäki was Monolith, announced in the June-July 1986 issue of MikroBITTI. It was followed by Minidium, a Uridium-style shoot 'em up published in the January 1987 issue of C Magazine. The development of Minidium was extensively covered in the magazine. Early personal computer enthusiasts followed the development of Tapanimäki's career through his magazine articles.
Commercial game successes
Tapanimäki's first commercial game was Octapolis. Octapolis is a mix of the platform and shoot-'em-up genres. Tapanimäki had created Octapolis completely by himself, except forthe music.
Netherworld
The next year Tapanimäki had his game Netherworld published. The working title of the game was Abyss Zone. In it, the player has to pilot a spaceship through a series of caves while collecting diamonds. The game was published by Hewson, which used Tapanimäki's face as cover art. The game's music was composed by Jori Olkkonen.
Zamzara
That same year, Hewson published Zamzara on floppy disk for the Commodore 64. Zamzara is a single-playerplatform game where the player takes the role of an alien, whose mission is to escape a laboratory complex before a time bomb explodes. The bomb has a time limit of 15 minutes. Various enemies, both stationary and mobile, hinder the player's progress, requiring the player to shoot them in order to advance. The player character is armed with a gun and various additional weapons, which have a finite supply of ammunition. Many action game fans found Zamzara satisfying due to its various graphics styles. Some, however, complained about excessive difficulty. The music by Charles Deenen was generally praised.
Moonfall
In 1991, another game, Moonfall, using wireframe3D graphics, was published. In the game the player steered a spaceship from the pilot's viewpoint. Because of agreements made with Hewson, the game could only be published two years after its completion, and was a commercial failure. The publisher was 21st Century Entertainment.