The game features superheroes fighting supervillains in a comic book-like world. The game's introduction states that the game was designed to be a "thinking man's" superhero role-playing game where the characters were vulnerable and could not amass an incredible number of skills or abilities. The experience point system of the game gave great awards to novel thinking and heroic sacrifice, in addition to defeating one's enemies. Characters in the game are defined by their ability scores, skills, and class, which allows the selection of certain powers or enhanced skills or equipment. The classes allowed for a wide range of play-types, from super-powered beings to aliens to technology-based or special-training-based characters. However, the character creation system was widely divergent – some classes such as robotics allowed intense customization, while others were extremely random. Some classes and super powers started very powerful but hardly matured, while other classes and powers had effects strongly tied to character level. The revised edition added new powers and minor rule changes, allowed many classes to take "minor" superpowers to slightly expand play options, introduced the option of "crazy" heroes, and most notably added magic-powered characters to the game at the request of the players. The revised edition also included a short rules summary of the Palladium game Teenage Mutant Ninja Turtles & Other Strangeness, adding mutant animal character rules and a shortened selection of animals for character creation. However, mutant animals make characters that are in general much weaker than standard heroes, as the TMNT supplement Turtles Go Hollywood noted. The second edition of the game saw something of a renaissance in the line's production. In addition to the options previously provided, and updates of the previous supplements, Palladium Books produced several supplements for the game.
Publication history
Heroes Unlimited was first published by Palladium Books in 1984.
Related
"Ninjas & Superspies" includes rules on buying martial arts forms with Heroes Unlimited characters
"Rifts Conversion Book" includes notes on modifications to Heroes Unlimited characters
"Skraypers" a Rifts Dimension Book was co-designed as a Heroes Unlimited sourcebook.
Reception
William A. Barton reviewed Heroes Unlimited in Space Gamer No. 72. Barton commented that "if you desire hero-types like Batman, Captain America, Robotman, or Wolverine, Heroes Unlimited is a superbuy, even if you use it as nothing more than a sourcebook for an existing game." Heroes Unlimited was ranked 40th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "Superhero roleplaying for the Palladium player, but not all that easy to pick up."