Haptic perception means literally the ability "to grasp something". Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception.
History
The term Haptik was coined by the German Psychologist Max Dessoir in 1892, when suggesting a name for academic research into the sense of touch in the style of that in "acoustics" and "optics". Gibson defined the haptic system as "he sensibility of the individual to the world adjacent to his body by use of his body". Gibson and others further emphasized what Weber had realized in 1851: the close link between haptic perception and body movement, and that haptic perception is active exploration. The concept of haptic perception is related to the concept of extended physiological proprioception, according to which when a tool such as a stick is used, perceptual experience is transparently transferred to the end of the tool. Haptic perception relies on the forces experienced during touch. This research allows the creation of "virtual", illusory haptic shapes with different perceived qualities, which has clear application in haptic technology.
Exploratory procedures
People can rapidly and accurately identify three-dimensional objects by touch. They do so through the use of exploratory procedures, such as moving the fingers over the outer surface of the object or holding the entire object in the hand. The following exploratory procedures have been identified so far:
Lateral motion
Pressure
Enclosure
Contour following
Thus gathered object or subject properties are size, weight, contour, surface and material characteristics, consistency and temperature.
Perceptual deadband
Perceptual deadband is a region which captures perceptual limitations of human perception. The Weber fraction and the level crossings constantare employed to define the perceptual deadband for haptic force stimulus. The deadband has an important application in designing perceptually adaptive sampling mechanisms for haptic data compression, which is required for transmitting haptic data over a communication network. There are many factors which affect the possible shapes of the perceptual deadband, for example:
Rate of change of force stimulus: The Weber fraction or level crossings constant decrease for a faster change in the force stimulus.
Temporal resolution: It is defined as the minimum time spacing required in perceiving two consecutive force samples.
Directional sensitivity: The study claims that the Weber fraction is a function of only the force magnitude, not the direction.
Task being performed: discriminative or comparative A user is more sensitive while doing a comparative task than a discriminative task. It is because of the fact that one has to perceive changes only along one direction under the comparative task. All this signifies that the perceptual deadband is a function of the task to be carried out.
Immersive environments can recreate the feeling of haptic interaction. Exoskeletal gloves such as the Exo-Skin Soft Haptic exoskeletal interface, developed at Drexel University, can be programmed to take a patient through a program of physical therapy exercises to retrain muscles and senses.