GURPS Magic is a supplement of magic rules for use in fantasy milieus, an expansion and replacement of the rules in 1st editionGURPS Fantasy, entirely revised for use with the GURPS3rd edition. The book is very detailed, and the spell rules enable the player to custom-design a character's magical abilities, although this can take a fair amount of time and effort. The book includes an extensive spell list.
reviewed the first edition of GURPS Magic for Dragonmagazine #147. Rolston comments in his evaluation: "The GURPS Magic game is an excellent supplement for the GURPS system, an effective expansion of the game's original fantasy magic rules with added features and wise campaign-design guidance. As a FRPG magic supplement, it boasts exceptional virtues in systems and conceptions. As a generic supplement, however, it lacks the distinctive charm and atmosphere of a specific fantasy campaign setting. As a source book for enriching the magical elements in your FRPG campaign, it is useful—perhaps inspirational—regardless of the system you use." Rick Swan reviewed the second edition of GURPS Magic for Dragon magazine #206. Swan comments in his evaluation: "Jackson made a few design choices that may not be to everyone's liking. In order to pack in as many spells as possible, he occasionally skimps on descriptions. Nor does he dictate how much detail the spell provides. The magical-item rules make it difficult to create off-the-wall oddities favored by AD&D mages, like the portable hole and bag of beans. Also, the small amount of new material - a system for limiting the power of wizards, flow charts that show the prerequisites for spells from all colleges - barely justifies a second edition; owners of the first edition can put their money away. These are nitpicks though, irrelevant to the overall impact. A dazzling performance by a virtuoso designer, GURPS Magic is a knock-out." David L. Pulver reviewed the second edition of GURPS Magic for White Wolf magazine #49, rating it a 4 out of 5 overall. Pulver comments: "If you already have the first edition of GURPS Magic, there's no need tobuy this one unless your copy is worn out. If you don't have it, and you want to use magic in GURPS, the material offered here is a vast improvement over the skeletal rules of the Basic Set."