GPUOpen


GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks. GPUOpen is similar to GameWorks in that it encompasses several different graphics technologies as its main components that were previously independent and separate from one another. However, GPUOpen is entirely open source software, unlike GameWorks which was heavily criticized for its proprietary and closed nature.

History

GPUOpen was announced on December 15, 2015, and released on January 26, 2016.

Rationale

Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". He says that upcoming architectures, such as AMD's Rx 400 series "include many features not exposed today in PC graphics APIs".
AMD designed GPUOpen to be a competing open-source middleware stack released under the MIT License. The libraries are intended to increase software portability between video game consoles, PCs and also High-performance computing.

Components

GPUOpen unifies many of AMD's previously separate tools and solutions into one package, also fully open-sourcing them under the MIT License. GPUOpen also makes it easy for developers to get low-level GPU access.
Additionally AMD wants to grant interested developers the kind of low-level "direct access" to their GCN-based GPUs, that surpasses the possibilities of Direct3D 12 or Vulkan. AMD mentioned e.g. a low-level access to the Asynchronous Compute Engines. The ACE implement "Asynchronous Compute", but they cannot be freely configured neither under Vulkan nor under Direct3D 12.
GPUOpen is made up of several main components, tools, and SDKs.

GPUOpen – Games and CGI

Software for computer-generated imagery used in development of computer games and movies alike.

Visual effects libraries

The official AMD directory lists:
Namesource-codeAPIOSVisual effects
TressFX 3.0TressFXD3D 11Windows 64-bitrendering of hair, fur, and grass
GeometryFXGeometryFXD3D 11Windows 64-bitgeometrical things
AOFXAOFXD3D 11Windows 64-bitAmbient occlusion
ShadowFXShadowFXD3D 11Windows 64-bitShadows
FidelityFXD3D 11, D3D 12 and Vulkan-

Tools

The official AMD directory lists:
Namesource-codeAPIOSTask
CodeXLCodeXLDirect3D, OpenGL, OpenCL, VulkanLinux
Windows
software development tool suite that includes a GPU debugger, a GPU profiler, a CPU profiler, a static OpenCL kernel analyzer and various plugins. no longer branded as an AMD product.
static analyzer for AMD CodeXLamd-codexl-analyzerDirect3D, OpenGL, OpenCLLinux
Windows 64bit
Off-line compiler and performance analysis CLI-tool for processing: OpenCL kernels, HLSL shaders and GLSL shaders
part of the AMD CodeXL tools suite
Requires either Radeon Software Crimson Edition or AMD Catalyst to be installed to run this tool.
D3D 12 plug-in for GPU PerfStudioamd-gpuperfstudio-dx12Direct3D 12Windowsa plug-in to GPU PerfStudio GPU perfstudio
Tootleamd-tootleagnosticLinux
Windows
Triangle Order Optimization Tool; originally developed in 2006; can be easily integrated as part of a rendering or mesh pre-processing tool chain Cf. http://mgarland.org/files/papers/quadrics.pdf

Having been released by ATI Technologies under the BSD license in 2006? HLSL2GLSL is not part of GPUOpen. Whether similar tools for SPIR-V will be available remains to be seen, as is the official release of the Vulkan itself. Source-code that has been defined as being part of GPUOpen is also part of the Linux kernel, Mesa 3D and LLVM.

Software development kits

Namesource-codeAPIOSTask
LiquidVR SDKLiquidVRD3D 11Windowsimproves the smoothness of virtual reality. The aim is to reduce latency between hardware so that the hardware can keep up with the user's head movement, eliminating the motion sickness. A particular focus is on dual GPU setups where each GPU will now render for one eye individually of the display
FireRays SDKFireRays_SDKagnostic64-bit Linux, OS X, 64-bit WindowsA high efficiency, high performance heterogeneous ray tracing intersection library for GPU and CPU or APU on any platform.
FireRender SDKFireRenderSDK?physically-based rendering engine
RapidFire SDK?facilitates the use of AMD's video compression acceleration SIP blocks VCE and UVD for "Cloud gaming"/off-site rendering

GPUOpen – Professional Compute

Software around Heterogeneous System Architecture, General-Purpose computing on Graphics Processing Units and High-Performance Computing

Heterogeneous System Architecture

AMD's "Boltzmann Initiative" was announced in November 2015 at the SuperComputing15. It aims to provide an alternative to Nvidia's CUDA which includes a tool to port CUDA source-code to portable source-code which can be compiled on both HCC and NVCC.
GPUOpen are available under the MIT license to the general public through GitHub starting on January 26, 2016.
There is interlocking between GPUOpen and well established and widespread free software projects, e.g. Linux kernel, Mesa 3D and LLVM.