EyeToy


The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in October 2003.
The camera is manufactured by Logitech, although newer EyeToys are manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some programmers have written unofficial drivers for it. The EyeToy is compatible with the PlayStation 3 and can be used for video chatting. As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.

History

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California. Marks's idea was to enable natural user interface and mixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement computer vision and gesture recognition technologies. He joined Sony Computer Entertainment America that year, and worked on the technology as Special Projects Manager for Research and Development.
Marks's work drew the attention of Phil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo of SCE Camden Studio to begin developing a software title using the technology, which would later become . Originally called the iToy by the London branch, the webcam was later renamed to the EyeToy by Harrison. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four minigames.
Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and North America on November 4. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States. On February 11, 2004, the EyeToy was released in Japan.

Design

The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. There is also a microphone built in. A second, newer model of the EyeToy provides similar features, but sports a smaller size and silver casing.

Use with personal computers

Since the EyeToy is essentially a webcam inside a casing designed to match the PlayStation 2 and it uses a USB 1.1 protocol and USB plug, it is possible to make it work on other systems relatively easily. Drivers have been created to make it work with many computer operating systems, however, Linux is the only OS which has drivers installed yet no official drivers have been offered by Namtai, Logitech, or Sony for Microsoft Windows, Mac OS, or Linux. The type of driver required depends on the model of EyeToy camera. There are three different models:
The model information is included in a label on the bottom of the camera.
In these custom drivers, the red LED that normally signals inadequate lighting is used as the active recording indicator. The blue LED is lit when the EyeToy is plugged into the computer.

Games

Designed for EyeToy

25 Games require the EyeToy for them to be played. All but the 2 Korean-exclusive ones were released in PAL Regions, while only 8 titles were released in North America.
Game titleYear releasedDeveloperPublisher
'July 2003
November 2003
SCE London StudioSony Computer Entertainment
'November 2003
April 2004
SCE London StudioSony Computer Entertainment
U-Move Super SportsJuly 2004
October 2004
KonamiKonami
'August 2004
March 2005
SCE Japan StudioSony Computer Entertainment
Nicktoons MovinOctober 2004
November 2004
Mass MediaTHQ
Sega SuperstarsOctober 2004
November 2004
Sonic TeamSega
'November 2004
March 2005
HarmonixSony Computer Entertainment
'November 2004
August 2005
SCE London StudioSony Computer Entertainment
Disney MoveNovember 2004 Artificial Mind & MovementBuena Vista Games
EyeToy: EduKidsJanuary 2005 SCE Korea
Arisu Media
Sony Computer Entertainment Korea
'February 2005 SCE London StudioSony Computer Entertainment Europe
EyeToy: TalesMarch 2005 SCE KoreaSony Computer Entertainment Korea
YetiSports Arctic AdventuresJuly 2005 Pirate GamesJoWooD Productions
'September 2005
November 2005
SCE London StudioSony Computer Entertainment
SpyToyOctober 2005
November 2005
SCE London StudioSony Computer Entertainment
November 2005 SCE London StudioSony Computer Entertainment Europe
Rythmic Star!April 2006 NamcoIgnition Entertainment/Namco
Clumsy ShumsyOctober 2006 Phoenix GamesPhoenix Games
EyeToy: Kinetic CombatNovember 2006 SCE London StudioSony Computer Entertainment Europe
EyeToy Play: SportsNovember 2006 SCE London StudioSony Computer Entertainment Europe
Bob the BuilderAugust 2007 Atomic Planet EntertainmentMastertronic Group
Thomas & Friends: A Day at the RacesAugust 2007 Broadsword InteractiveMastertronic Group
EyeToy Play: Astro ZooNovember 2007 SCE London StudioSony Computer Entertainment Europe
EyeToy Play: Hero2008 SCE London StudioSony Computer Entertainment Europe
EyeToy Play: PomPom Party''2008 SCE London StudioSony Computer Entertainment Europe

Enhanced with EyeToy

These games may be used with the EyeToy optionally. They typically have an "Enhanced with EyeToy" or "EyeToy Enhanced" label on the box.
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. EyeToy: Cameo licenses the head creation technology Digimask.