Experience


Experience is the process through which conscious organisms perceive the world around them. Experiences can be accompanied by active awareness on the part of the person having the experience, although they need not be. Experience is the primary subject of various subfields of philosophy, including the philosophy of perception, the philosophy of mind, and phenomenology.
Several different senses of the word "experience" should be distinguished from one another. In the sense of the word under discussion here, "experience" means something along the lines of "perception", "sensation", or "observation". In this sense of the word, knowledge gained from experience is called "empirical knowledge" or "a posteriori knowledge". This can include propositional knowledge, procedural knowledge, or knowledge by acquaintance.
In ordinary language, the word "experience" may instead sometimes refer to one's level of competence, either in general or confined to a particular subject. The term does not imply that useful or long term learning, or the acquisition of skills necessarily takes place as a consequence of the experience, though the two are often associated, and experience is often used as a proxy for competence. In this sense, a person with considerable experience in a specific field can gain a reputation as an expert. The concept of experience generally refers to know-how rather than propositional knowledge, on-the-job training rather than book-learning. A large amount of learning of knowledge and skills is associated with experience, and experience is a necessary, though not always sufficient component of the learning of physical skills.

Background

The word "experience" shares a common Latin root with the word "experimentation".

Types of experience

In everyday usage, the word "experience" may refer, somewhat ambiguously, to both unprocessed, immediately perceived events, and to the purported knowledge gained from these events or from reflection on previous events. The categories that follow are about the former, not the latter.
Mental experience involves the aspect of intellect and consciousness experienced as combinations of thought, perception, memory, emotion, will and imagination, including all unconscious cognitive processes. The term can refer, by implication, to a thought process. Mental experience and its relation to the physical brain form an area of philosophical debate: some identity theorists originally argued that the identity of brain and mental states held only for a few sensations. Most theorists, however, generalized the view to cover all mental experience.

Perceptual experience

Experience is, first and foremost, sensory. Perceptual experience encompasses most, if not all, of what we call "experience".

Intellectual experience

can exemplify cumulative mental experience in the approaches and skills with which they work. Mathematical realism, like realism in general, holds that mathematical entities exist independently of the human mind. Thus humans do not invent mathematics, but rather discover and experience it, and any other intelligent beings in the universe would presumably do the same. This point of view regards only one sort of mathematics as discoverable; it sees triangles, right angles, and curves, for example, as real entities, not just the creations of the human mind. Some working mathematicians have espoused mathematical realism as they see themselves experiencing naturally occurring objects. Examples include Paul Erdős and Kurt Gödel. Gödel believed in an objective mathematical reality that could be perceived in a manner analogous to sense perception. Certain principles could be directly seen to be true, but some conjectures, like the continuum hypothesis, might prove undecidable just on the basis of such principles. Gödel suggested that quasi-empirical methodology such as experience could provide sufficient evidence to be able to reasonably assume such a conjecture. With experience, there are distinctions depending on what sort of existence one takes mathematical entities to have, and how we know about them.

Emotional experience

Humans can rationalize falling in love as "emotional experience". Societies which lack institutional arranged marriages can call on emotional experience in individuals to influence mate-selection.
The concept of emotional experience also appears in the notion of empathy.

Religious experience

can describe their visions as "spiritual experiences". However, psychology and neuropsychology may explain the same experiences in terms of altered states of consciousness, which may come about accidentally through very high fever, infections such as meningitis, sleep deprivation, fasting, oxygen deprivation, nitrogen narcosis, psychosis, temporal-lobe epilepsy, or a traumatic accident. People can likewise achieve such experiences more deliberately through recognized mystical practices such as sensory deprivation or mind-control techniques, hypnosis, meditation, prayer, or mystical disciplines such as mantra meditation, yoga, Sufism, dream yoga, or surat shabda yoga. Some practices encourage spiritual experiences through the ingestion of psychoactive drugs such as alcohol and opiates, but more commonly with entheogenic plants and substances such as cannabis, salvia divinorum, psilocybin mushrooms, peyote, DXM, ayahuasca, or datura. Another way to induce spiritual experience through an altered state of consciousness involves psychoacoustics, binaural beats, or light-and-sound stimulation.
Newberg and Newberg provide a view on spiritual experience.

Social experience

Growing up and living within a society can foster the development and observation of social experience.
Social experience provides individuals with the skills and habits necessary for participating within their own societies, as a society itself is formed through a plurality of shared experiences forming norms, customs, values, traditions, social roles, symbols and languages.
Experience plays an important role in experiential groups.

Virtual experience

Using computer simulations can enable a person or groups of persons to have virtual experiences in virtual reality.
Role-playing games treat "experience" as an important, measurable, and valuable commodity. Many role-playing video games, for instance, feature units of measurement used to quantify or assist a player-character's progression through the game - called experience points or XP.

Immediacy of experience

Someone able to recount an event they witnessed or took part in has " experience". First hand experience of the "you had to be there" variety can seem especially valuable and privileged, but it often remains potentially subject to errors in sense-perception and in personal interpretation.
Second-hand experience can offer richer resources: recorded and/or summarised from first-hand observers or experiencers or from instruments, and potentially expressing multiple points of view.
Third-hand experience, based on indirect and possibly unreliable rumour or hearsay, can potentially stray perilously close to blind honouring of authority.

Changes through history

Some post-modernists suggest that the nature of human experiencing has undergone qualitative change during transition from the pre-modern through the modern to the post-modern.

Alternatives to experience

contrasted experience with reason:
These views of Kant are mirrored in the research of ideasthesia, which demonstrates that one can experience the world only if one has the appropriate concepts about the objects that are being experienced.

Writing

American author Ralph Waldo Emerson wrote an essay entitled "Experience", in which he asks readers to disregard emotions that could alienate them from the divine; it provides a somewhat pessimistic representation of the transcendentalism associated with Emerson.