Eric and the Dread Gazebo


"The Tale of Eric and the Dread Gazebo" is a role-playing game-inspired anecdote, made famous by Richard Aronson. Aronson's account first appeared in print in the APA Alarums and Excursions between 1985 and 1986. It was reprinted in Mensa's RPG APA The Spell Book in 1987, and The Mensa Bulletin in 1988. It subsequently spread to the internet where it has been frequently retold and adapted as short stories and comics. The story, as it was originally published, was titled "Eric and the Gazebo" but many retellings appended the word 'Dread' to the title.
The tale features a player who is dumbfounded by the gamemaster's description of a nearby gazebo, presumably as a result of either pronunciation or syllabic stress. Unwilling to inquire about the object and convinced that he has encountered some sort of monster, he queries the bewildered game master for its specifics in meticulous detail before proceeding attempts at wounding it with an arrow, rather unsuccessfully. By the end of the encounter the player, lacking the means to harm the gazebo, opts to flee in desperation. The frustrated game master retaliates by humouring the players' delusions and incarnating the gazebo as a fearsome creature that proceeds to capture and consume the player. According to Ed Whitchurch the original incident on which the anecdote is based, was actually less than a minute long, ending rather ceremoniously with Whitchurch asking "Don't you know what a gazebo is?"

The Dread Gazebo in popular culture