The first edition of the game was released in 1997. Its authors were Jacek Komuda, Maciej Jurewicz and Marcin Baryłka, and there were two expansions: W stepie szerokim and Ogniem i mieczem. The second edition of the game has been released in 2005, and its authors were Jacek Komuda, Michał Mochocki and Artur Machlowski. The game is only available in Polish language and is one of the most popular role-playing games in Poland. The second edition rulebook contains long and extensive sections describing the historical setting of the 17th century Commonwealth, some of which are presented from the viewpoint of contemporary storytellers, others resemble a modern encyclopedic entries.
Setting
The game is set in the historical setting of the 17th century Polish-Lithuanian Commonwealth. Players characters are the Polish nobility, and most of the adventures are set in the turbulent, south-eastern region of Zaporizhzhia. It's the twilight time of the Polish Golden Age, with looming destabilization of Golden Liberty and government sliding into anarchy due to magnates plots and mounting serfdom-related tensions, especially involving the Cossacks. Conflicts between numerous nobles, duels and increasing internal unrest are common themes, while magic is rare.
Mechanic
Dzikie Pola second edition has its own unique game mechanic, based on the d20 die. There are no die rolls needed during the character creation. Player charactersabilities and skills are simply bought for a set number of points. Hit points are not dependent on advancement level and character advancement is fairly slow, making it a more realistic than heroic system. Player characters are usually those of Polish nobles, but foreigners are also permitted. Some of the abilities or advantages are unique to this historical setting, like playing with a character sentenced to banishment or infamy, a fake noble, a newly ennobled character or a character with an official title. During the game, tests are made with a simple d20 die roll, modified by testing characters' attributes, skills and other situation modifiers. If the roll is higher than the difficulty level, the action is successful. Most of the mechanic is dedicated to the combat system. Game has mechanics for both the mêlée combat and firearm combat, but it is the former — with szablas or rapiers — that most rules are dedicated to. Players can use more than 30 different moves during combat, and thus at the time of combat, especially between experienced players, the games takes on an almost tactical flavour.