Dragon Poker


Dragon Poker is a fictional card game from the "MythAdventures" series by Robert Asprin, featured primarily in the book Little Myth Marker. The game is an absurdly complex Poker variant, with the same basic rules as stud poker but with different names for the suits and face cards and the added concept of conditional modifiers. A conditional modifier is a modification to the rules based on variables such as the day of the week, the number of players, chair position, which hand of the game it is, etc. As a result, the game quickly gets ridiculously complicated.
Asprin has never provided the full rules for Dragon Poker; it is used in the book only as a plot device in a parody of professional gambling, and not as a fully developed game. This has not stopped fans from creating a set of Rules For Dragon Poker.

The deck

Dragon Poker is played with a standard 52-card deck with the usual four suits: clubs, diamonds, hearts, and spades. However, the Dragon Poker deck's face cards are Elves, Ogres, Unicorns, and Dragons, corresponding to jacks, queens, kings, and aces, respectively.

The deal

Dragon Poker is a kind of stud poker. That is, each player plays the cards he gets, with no chance to draw better cards. Unlike most poker variations, the scoring hands are made up of six cards rather than five, and a total of nine cards are dealt to each player. Thus, a total of five players can play for each deck.
The game is played with all cards on the table, with four face-down hole cards and five cards face up. The hole cards are the first three and the last one to each player..

Hands

With six-card hands, the variations of possible hands are far more numerous than in standard poker. Thus, the standard order does not necessarily apply.
The hands, with descriptions, from lowest to highest:
A few hands require some explanation:
Normal hands — One and two pairs, three of a kind, full house, and four of a kind are exactly the same as in five-card poker, with an extra, "don't care" card. Flushes, straights, and straight flushes are similar to their counterparts, but that the sixth card must fit with the same rule as the other five.
Added hands — Three pairs is as it would seem: three pairs of cards put together. A full belly is two sets of threes of a kind, and a full dragon is a four of a kind plus a pair.
The Corps-a-Corps hand — The "corps-a-corps" hand was given no official definition in the book Little Myth Marker.

Betting

Dragon Poker has six rounds of betting: once after each round of up cards is dealt, plus a final betting round before everyone shows their hole cards. As in traditional poker, the person who starts each round is the one with the best hand "showing", that is, from just all the face-up cards.

Conditional modifiers

What makes Dragon Poker so intriguing is the concept of conditional modifiers. These are a standard set of rules that, depending on the day, weather, number of people playing, and other factors, determines what cards are wild, what cards are "dead", and other subtle changes in how the game is played.
In the books, the rules delineating conditional modifiers vary as well, depending on the dimension where the game is being played. It is not known if there exists a set or rules for modifiers that applies to Earth's dimension, nor, if they exist, what they are.
If a player makes a mistake in his interpretation of the current hand's conditional modifiers, so that he undervalues his own hand, the opponent is not required to point out the error.
A few of the modifiers mentioned in Little Myth Marker:
Hand Combinations Odds
All 20358520 1.00000000
High card 4203876 0.20649222
One Pair 9884160 0.48550484
Two Pair 4942080 0.24275242
Three of a Kind 732160 0.03596332
Three Pair 360360 0.01770070
Full House 164736 0.00809175
Straight 36828 0.00180897
Four of a Kind 13728 0.00067431
Three Matched Pair 10296 0.00050573
Flush 6828 0.00033539
Full Belly 2496 0.00012260
Full Dragon 936 0.00004598
Straight Flush 36 0.00000177

Dragon Poker Hands (4-Jokers deck)

Here "N" means "natural", and "W" means "using at least one wild card".
Hand Combinations Odds
All 32468436 1.0000000
High/Pair 4817536 0.1483759
One Pair 9884160 0.3044236
Two Pair 4942080 0.1522118
Three of a Kind 5125120 0.1578493
Three Pair 370656 0.0114130
Full house 1153152 0.0355160
Straight 4231116 0.1303147
Four of a Kind 947232 0.0291739
Flush 902196 0.0277868
Full Belly 2496 0.0000768
Full Dragon 49608 0.0015278
Five of a Kind 34944 0.0010762
Straight Flush 7560 0.0002328
Six of a Kind 364 0.0000112
Straight Flush 36 0.0000011
Notes:
--At least 1 Wild > 13,915,044
--exactly 1 Wild > 10,395,840
Notice that certain hands will be natural-only hands, because wild cards can make better hands. This effect boosts the probabilities of some high-scoring hands, such as straights, at the expense of lower-scoring hands.