Demolition Man (pinball)


Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS' SuperPin line of widebody games.
Sylvester Stallone and Wesley Snipes provided custom speech for this game during ADR sessions at Warner Brothers Studios in Los Angeles under the direction of Jon Hey. Hey scored the music of the pinball game in part based upon the movie score by Academy Award winner Elliot Goldenthal, but including new music.
In addition to the two standard flipper buttons, the cabinet has a pair of gun handles protruding upward above them. These handles have trigger buttons that can be used to control the flippers, and a smaller pair of thumb buttons that can award bonuses under certain circumstances when pressed.

Multiball modes

This game is centered on multiball modes. After hitting the five yellow standup targets a set number of times, the player can hit the right inlane to light "Quick Freeze" on the left ramp, then shoot the ramp to light one of the four Freeze lamps in the center of the playfield. Once the required number of balls have been frozen, a shot to the left loop will start multiball, putting one additional ball into play for every freeze earned.
The four modes are always played in this order. For all except Cryoprison, the player can increase the starting jackpot value by freezing additional balls before starting the mode.
Completing all four multiball modes lights a "Demolition Jackpot" at the right ramp, which is calculated based on the number and value of the jackpots scored during every mode. This award goes out of play if the ball drains, or if another multiball is started.
The Museum Multiball music is based upon Brahms' Second Symphony, 2nd Movement.

Cryo-Claw modes

The game's other main feature is the Cryo-Claw, which is located on the upper-left side of the playfield. Completing all three rollover lanes above the jet bumpers lights the left inlane, which in turn lights the right ramp for a shot to the Cryo-Claw. The ball is lifted off the field, picked up by a magnet on the end of a pivoting arm, and swung over five exit lanes arranged in an arc. Each lane corresponds to a different award; the player must press both gun triggers to drop the ball into the exit for the desired one.
The awards are as follows:
Completing all of the Cryo-Claw modes lights the Underground shot for the wizard mode, Demolition Time. In this mode, three balls are launched into play, and all of the major shots are initially worth 15 million points. Hitting the five standup targets increases the base value of all the major shots by 5 million points, and launches another ball into play, up to five balls.