Each of the following games was developed under rapid prototyping constraints, by a single developer, designer and artist for the Critical Gameplay exhibition. Each game was developed in a weekend and then tweaked over a week. As such the games are developed under a more independent development model. The games return to the romantic notion of a lone-developer making a game late into the night. The games listed are a subset of the Critical Gameplay collection which is an evolving collection of game notions. The games are aesthetically designed to mimic characteristics of the game mechanics within their historical context. Each is designed to critique a specific gameplay mechanic from that year’s standards.
Charity
Black/White
Simultaneity
EveryDay Heroes: Home
Levity
Healer
You
Bang!
Match
Wait
Big Huggin' is an affection game.
Stolen Kisses
Exhibitions
2009
Their first exhibition of Critical Gameplay was done in April 17, 2009 on West Cermak Gallery, Chicago, Illinois, US. Their second exhibition was on September 22, 2009 at Digital Expo on Miami University, Oxford, Ohio, US The third exhibition was done on October/November 2009 at the annual Symposium of the Special Commission of Games and Digital Entertainment of the Computing Brazilian Society on Rio de Janeiro, Brazil. The fourth exhibition was done on October, 2009 on ACE2009 Creative Exhibition in Athens, Greece. Their last exhibition on 2009 was on International Digital Media and Art Association’s 7th Annual conference on Ball State University in Muncie, Indiana.
2010
In April, 2010 Critical Gameplay had an exhibit at Chi2010, at Atlanta, Georgia, US
Their second exhibit was held at Meaningful Play 2010 on East Lansing Technology Innovation Center, East Lansing, Michigan, US
Their last exhibition was held at International Digital Media and Art Association’s 7th Annual conference on Vancouver British Columbia, Canada
2011
In July 2011 Critical Gameplay had an exhibition at Games + Learning + Society Conference in Madison, Wisconsin
2012
Their first exhibition on 2012 was done in June 2012 in Games, Learning, Society Conference on Madison, Wisconsin, Big Huggin' was available for play in juried art gallery.
In July–August 2012 they had an exhibition on FILE Festival at Centro Cultural FIESP, São Paulo, Brazil.
September 2014, at Computer Art Congress in Nano Federal University, Rio de Janeiro, Brazil. Black Like Me available for play
November 2014, at International Conference on Interactive Digital Storytelling Exhibition on ArtScience Museum at Marina Bay Sands, Singapore
November 2014, at International Digital Media and Arts Association Exhibit, Utah Valley University, Salt Lake City, Orem, US
November 2014, Advances in Computer Entertainment in Funchal, Madeira, Portugal
Their last exhibition in December 2014 was on Indies from the Middle at Smithsonian American Art Museum on Washington DC, US, where they show their game Big Huggin', a demo was available for play
2015
July 2015, 34th Annual Artscape in Baltimore, Maryland, US