Creaks (video game)


Creaks is a platform adventure game developed by Amanita Design. It is the first major game by Amanita Design that is not a point & click adventure. It was announced on 9 October 2018. The game was released on 10 July 2020 for Apple Arcade.

Development

Radim Jurda and Jan Chlup came up with the idea for Creaks while at university, during which time they created various prototypes using Flash as their graduation work. They eventually met Jakub Dvorský, who started helping them with the project with his advice. Their project caught Dvorský's attention and Jurda with Chlup were allowed to join Amanita Design, forming a small team within the studio to develop the game. Originally, the game was to be titled "Pareidolia". It was then changed to "Blik", and then again to the final title "Creaks", because a game named "Blik" already existed. The game was officially revealed on 9 October 2018 with a short teaser trailer uploaded to Amanita Design's YouTube channel. The budget of the game surpassed 20 Million CZK.
The game was released after eight years of development for Apple Arcade on 10 July 2020 with the PC, Playstation 4 and Xbox One versions being announced for later in the month. The Nintendo Switch version was in the works at the time of initial release. On 14 July 2020, the release date for PC and consoles was announced as 22 July 2020.

Plot

Creaks begins in the bedroom of the unnamed player character, who is seen sitting at his desk when the light flickers and dies, and the wallpaper peels away to reveal a secret tunnel behind his wall. The player character ventures through the newly-discovered tunnel and, after climbing down a ladder, finds himself in a massive mansion-like structure contained within an enormous underground cavern. He encounters aggressive monsters that become harmless inanimate objects when seen under the light. He also discovers that there is a giant robotic cat-like monster slowly destroying the mansion by climbing on it.
While exploring the underground world, the player character also meets several friendly bird-like people; an elderly bird person searching for a book in order to defeat the giant monster, a younger bird person who tries to fight it with weapons and traps, a female bird person, and a small mechanic with a pipe on its head.
The player character eventually reaches the bottom of the mansion, where he finds the female bird person and the mechanic fighting the giant monster. It swallows the mechanic before retreating, and the female bird person, saddened, leads the player character to her workshop, where it is revealed that she originally built the giant creature to power the mansion. The elderly bird person then arrives with a book about a legendary crystal, and the female bird person excitedly builds a lantern to contain the crystal. She then takes the player character further down into the sewers in search of it. He finds the crystal in a cavern and puts it into the lantern, creating a light that can defeat the giant monster.
They begin climbing back up to the top of the mansion, regroup with the other two bird folk, and prepare to fight the monster. The player character jumps into its mouth and releases the crystal, destroying the monster and rescuing the mechanic in the process. With the monster defeated, the player character says goodbye to the bird folk and climbs back up to his bedroom, closes the entrance to the underground world behind his wallpaper, and opens his window to find that it is now day time.

Gameplay

Creaks is a 2D puzzle-platform game. The player controls a person who crawls through a hole in his bedroom wall and discovers a subterranean world home to various monsters called Creaks, which are inspired by a phenomenon called Pareidolia. The player has to avoid these monsters and solve puzzles in order to advance through the game. Puzzles generally revolve around the use of buttons, switches, lights, and mechanical devices to bypass enemies, which turn into furniture when exposed to light, and reach the next area. Solving puzzles requires logical thinking and an understanding of the movements and behaviors of the various monsters.
Besides the main storyline, the game contains various paintings inspired by 18th and 19th century aesthetics. These pictures serve as collectibles, and many also contain minigames or interactive elements that metaphorically work as windows to another world.

Reception

The game has received very positive reviews following its release. Nathan Birch, in his review for Wccftech, gave the game 9.5 points out of 10. He stated that "Creaks renovates a well-worn genre, delivering one of the most satisfying indie puzzle-platformers in some time. Between its stunning visual and audio design, absorbing world, and perfectly-balanced puzzles, it’s hard to find serious fault with any part of this game’s construction." Noelle Adams of Critical Hit gave the game 8 points out of 10. She called it a "wonderfully weird puzzle platformer." She primarilty praised the visuals, atmosphere and gameplay. She also praised the game's soundtrack. Kieron Verbugge of Well-Played also gave the game 8 points out of 10. He praised the game's puzzles, aesthetic and audio production. On the other hand, he complained about lack of any hint system and some puzzle concepts. Liam Croft of Push Square gave the game 9 points out of 10. He praised the game's puzzles, hand-drawn art style, story, and soundtrack. Steve Caife of Slant Magazine gave 3.5 star out of 5 stating that "the game does lack some of the sense of accomplishment and “ah-ha” moments of the best puzzle games. Reasonably clever though Creaks may be, it’s primarily a vehicle for Amanita’s brand of typically immaculate artistry, augmented here by the way the jangly music from composer Hidden Orchestra changes as the puzzle pieces fall into place. Though you encounter familiar configurations of levers and passageways and other obstacles, the mansion’s rooms all feel distinct, subtly interconnected in a way you likely won’t even notice unless you hit the load screen and see that every puzzle is coherently plotted on a zoomed-out side view of the mysterious mansion. Creaks hums along smoothly and pleasantly without calling attention to itself, to its sporadic detriment but mainly to its strength."