Crash Time III


Alarm für Cobra 11: Highway Nights is a racing video game developed by Synetic Games and published by RTL Playtainment. It is the third game adapted from the Alarm für Cobra 11 – Die Autobahnpolizei television series. The game was launched on November 27, 2009 for Xbox 360 and PC.

Gameplay

The story is about Semir Gerkhan and Ben Jager who are assigned to infiltrate terrorist activity in the city and the Autobahn. The vehicles are fictitious, but resemble some famous cars. All of the cars have a generic C11 emblem and a numberplate which starts with the initials SY, representing Synetic Games as the creator. Usually, the cars comes in 3 types, and the third type of the car is usually the tuned-up version of the car itself. The game consists of more than 70 missions, an area of 32 square kilometers with more than 200 kilometers of city streets and Autobahn, 47 vehicles to choose from, Story Mode with dense story atmosphere, a dynamic in-car pathfinder function, and a typical ambiance of the series, with explosive crashes and high speed chases.

Objectives

Players not only have to complete tasks, but they have to do it as successfully as possible. The missions are rated up to five stars. The player loses a star if their tries, shots, tasks, or time does not stay within certain limits. Not only do the stars affect gameplay, but they also affect the player's overall rating as well; if they complete their missions without receiving any stars, their rating will be affected negatively.

Suspects

There are a few things the player can do with suspects when they drive up to them on patrol, but in the missions, the player has to do a specific task with the suspect. The suspect vehicles use the path-finder system as well, so the path they use is not the same.
While the traffic vehicles are mostly low in quality, they more than make up for that when it comes to the explosions. If the player crashes into a car at a speed higher than 100 km/h, the traffic car that gets hit explodes, and when the cars explode near more vehicles, there is a chain of explosions. The cars the player drives are very good in quality, and while Synetic's crash physics can sometimes become non-realistic in some situations, the scratches on the cars and shattered glass make up for that, giving the game more realism. In addition, the models of traffic cars and the cars the player drives are all sharing a same type of 3D model file format. All of these makes it possible to exchange the files to enhance the quality of traffic cars using other models from the game itself.