Unlike other time travel games, which usually depict time travelers as either lone explorers or as an all-powerful "time police", C°ntinuum assumes that time travelers would eventually evolve their own society, with its own laws, rules, slang, groups, art movements, and the like. Time travel would color such a civilization in the same way that any other major technology has changed the human race. C°ntinuum states that the core question of the game is "If you could learn to span time at will... what form of civilization would you be entering?" The Continuum, the main spanner civilization, extends through the whole of human history. A primary focus of this civilization is to increase the knowledge and acceptance of time travel by the human race, so that when time travel is discovered and announced, humans will be ready for it, and moving into the next step in their evolution. Another focus of the Continuum is the complete documentation of history. The Continuum civilization also has "time criminals", called "Narcissists", so called because they seek to remake history in their own image. The Continuum has members trained to "repair" damage caused to the course of history by the Narcissists. The game's solution to the issue of time travel paradox is the concept of frag. The universe does not tolerate paradox caused by time travelers, nor are parallel worlds created by paradox. Instead the universe begins to "erase" those for whom the paradox exists. Too much association with paradoxes and time travelers become something not quite real anymore. Frag can also be generated on purpose, a tactic in "time combat". The Continuum society is partially built upon the repair of paradoxes that affect its members. To explain frag by example, using the Grandfather paradox, a Narcissist might decide to travel back in time and kill his grandfather. If he "succeeded", he would return to his own time to find his grandfather alive. The Narcissist would then begin to fade out of existence due to the conflict between his own memories and "actual" history. He has been "fragged". The game also has immersion techniques to bring players "into the game". Most of the book claims to be, and is written as, an anachronistic artifact of spanner culture, aimed at increasing public awareness of time travel to further the Continuum's ends, and to prepare for the public announcement of time-travel. For example, players are required to quote the Maxims of the Continuum before advancing to the next level, and track their time travel, in exactly the manner their characters in the game do. Artwork in the books is also credited to spanners and often depicts the particular aspects of spanner culture.