Cam Banks and Christopher Coyle wrote a new Dragonlance campaign saga produced by Sovereign Press in three parts: Key of Destiny, Spectre of Sorrows and Price of Courage. The series totalled 730 pages and detailed major events in the Age of Mortals. His first novel was published in 2007. He wrote the 2008 Dragonlance novel The Sellsword. Banks was later the Cortex Systemline editor for Margaret Weis Productions, and in 2010 the system was renovated into the Cortex Plus system. Banks was the line developer for the Smallville Roleplaying Game, which he co-designed with indie publisher Josh Roby. Banks co-designed ' with Evil Hat Productions' Rob Donoghue, Clark Valentine, and others. A native of New Zealand, Banks lives in St Paul, Minnesota, where he has been working as a brand manager and production specialist for Atlas Games since February 2013. Before this he was a line developer at Margaret Weis Productions, where he led the development of the Smallville Roleplaying Game, ', and Marvel Heroic Roleplaying in addition to continuing with Margaret Weis' historical properties, leading the development of the Big Damn Heroes supplement for the Serenity Role Playing Game, and working on the Dragonlance setting. On November 1, 2016, Margaret Weis Productions released a statement announcing that Cam Banks and his new design studioMagic Vacuum had licensed the original Cortex System and Cortex Plus system and would be "taking over the design, development, and publishing of games based on these rules... for 2017 and beyond," coinciding with "Margaret’s retirement from RPG development to focus on her current novel and film projects."
Roleplaying Games and Supplements
Cam Banks has been a freelance writer and designer for Sovereign Press, and a designer and line developer for Margaret Weis Productions where he first produced supplements for the Cortex System games designed by Jamie Chambers. Then he led the design of the Cortex Plus games.
Additional Design Credits: Towers of High Sorcery 2004
Additional Design Credits: War of the Lance 2004
Design Credits: Bestiary of Krynn 2004 ENnie Awards: Best Art, Interior and Best Monster Supplement: Silver Awards
Author: Dragons of Krynn 2006
Author: Bestiary of Krynn 2007
Co-author: Key of Destiny 2004
Co-author: Spectre of Sorrows 2005
Co-author: Price of Courage 2006
Dragonlance: Dragons of Autumn
Dragonlance: Dragons of Winter
Cortex System Games and Supplements with Margaret Weis Productions
Lead Designer: Serenity Role Playing Game supplement: The Big Damn Heroes Handbook 2009 – Origins Award: Best Roleplaying Supplement
Lead Designer: Supernatural Role Playing Game supplement: Supernatural: Guide To The Hunted 2010
Cortex Plus games with Margaret Weis Productions
Lead Designer: Smallville Roleplaying Game - 2009
Lead Designer: - 2010
Lead Designer: Marvel Heroic Roleplaying Basic Game - 2011 Origins Award: Best Roleplaying Game 2012 ENnies: Best Roleplaying Game Silver Award
Lead Designer: Marvel Heroic Roleplaying Civil War Event Book Essentials Edition – 2011 Origins Award: Best Roleplaying Supplement 2012 ENnies: Best Roleplaying Game Supplement
Lead Designer: Marvel Heroic Roleplaying Civil War Event Book Premium Edition.
Books
The Sellsword
Critical reception
As a lead designer on pre-existing products, Cam Banks was responsible for Margaret Weis Productions second ever Origins Award with Big Damn Heroes. His Supernatural: Guide to the Hunted was applauded for the design and detail work although criticized slightly for the adherence to Supernatural's canon. After becoming line developer he ceased to use the Cortex System, instead working with members of Evil Hat Productions to produce all the new games he created using the Cortex Plus. Reception for the Cortex Plus games has been generally positive. Both io9 and RPGamer reviewed the Smallville Roleplaying Game, Banks's first game as lead designer. They praised the way the game "had the heart of an independent role playing game and focused on conflict rather than powers." was nominated for an Origins Award, and Marvel Heroic Roleplaying won two Origins Awards and an ENnie and was praised by SF Signal for how "authentic and true to the characters the representations felt."