The events available vary slightly depending on the platform, but include all of the following:
Half-pipe
Roller skating
Surfing
BMX
Footbag
Flying disc
Development
Several members of the development team moved on to other projects. Chuck Sommerville, the designer of the half-pipe game in California Games, later developed the gameChip's Challenge, while Ken Nicholson, the designer of the footbag game, was the inventor of the technology used in Microsoft's DirectX. Kevin Norman, the designer of the BMX game, went on to found the educational sciencesoftware company Norman & Globus, makers of the ElectroWiz series of products. The sound design for the original version of California Games was done by Chris Grigg, member of the bandNegativland.
With more than 300,000 copies sold in the first nine months, California Games was the most-successful Epyx game, outselling each of the four previous and two subsequent titles in the company's "Games" series. CEO David Shannon Morse stated that it was the first Epyx game to appeal equally to boys and girls during playtesting. Computer Gaming World recommended the game, calling it fun. Compute! called California Games "both inventive and charming". The game was reviewed in 1988 in Dragon #129 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars. In a capsule review for STart, Clayton Walnum said California Games "isn't a bad package, especially since it comes free with the Lynx." He found the BMX and surfing events great fun but deemed the skateboarding event frustrating and said the foot-bag event is pleasant but quickly wears thin. In 1996, Next Generation listed the "Games" series collectively as number 89 on its "Top 100 Games of All Time". The magazine stated that though the games had great graphics for their time, their most defining qualities were their competitive multiplayer modes and "level of control that has yet to be equaled".
Legacy
The game was followed in 1990 by California Games II, but the sequel failed to match the original's success. More recently the game was released for mobile phones in the Java format, and current rights holders System 3 CEO Mark Cale has stated that the game will be available in future as both a retail product and an on-line product for the Sony PlayStation 3 and NintendoWii and Nintendo DS. The Commodore 64 version was released for the Wii's Virtual Console service in Europe on April 11, 2008 and in North America on July 6, 2009.