CRASH convention


In the game of contract bridge, CRASH is a defense against a strong 1 or a 1NT opening that first appeared in 1976 in an article by Kit Woolsey in The Bridge World. Within the CRASH framework, intervening calls after the 1NT opening denote either two-suited hands of the same color, the same rank, or the same shape or a natural one-suited hand.
Over a 1NT opening, the following CRASH overcall structure applies:
Following the two-suited overcalls, advancer will bid taking into account that out of the two possible two-suited hands of intervenor, the likely holding is in advancer's shortest suits. The responses are therefore convertible. For instance, following a CRASH double, an advancer holding will start from the assumption that intervenor holds length in the black suits in which advancer's maximum length is three cards, rather than in the red suits in which his maximum length is five cards. Advancer will therefore bid 2, his best black suit. Intervenor will pass holding the black suits, or bid 3 holding the red suits. In case of the latter, advancer will correct to 3 since that is his best red suit.

Variations

Other defenses similar to CRASH, with the bids in a different order, include KOSHER and SHAKER.
In the American Contract Bridge League General Convention Chart, the double and the 2 overcall are allowed, but the 2 overcall must promise at least one known suit. In these events, pairs may use a CRASH variation with 2 showing the majors, such as either "CHASM" or "SCUM".