Bjørn Lynne
Bjørn Arild Lynne is a Norwegian sound engineer and music composer, now living and working in Stavern, Norway. He was also known as a tracker music composer under the name "Dr. Awesome" in the demoscene in the 1980s and 1990s when he released tunes in MOD format and made music for Amiga games.
In 1995 he moved to England and composed for Team17. He recorded albums in England, including the Timura trilogy, inspired by the books of Allan Cole. In 2005 he returned to Norway and started a music publishing company, Lynne Publishing AS.
He composed soundtracks for the games Worms and Seven Kingdoms, and for solo albums of fantasy and trance music. His tunes have also been used in television and film.
Composition
In the later 1980s and 1990s, Lynne worked in the demoscene using the name Dr. Awesome. As a member of "Crusaders" demo-group, he created numerous demo soundtracks and standalone tunes in Amiga tracker format. He made music for Amiga games like "Qwak", "Brat" and some others and recorded two studio albums: "Hobbits & Spaceships" and "Montage". Later on, some of these tracks would become parts of his "Decade" and "Revive" albums. In 2014, two albums were released with old, original recordings of his music. Lynne has published occasional electronic dance/trance music under the name "Divinorum", including a collaboration with Aural Planet, called "Power Liquids".Lynne has composed music for film, including Walpurgisnacht and the C. S. Lewis biography Through a Lens Darkly. He has also composed or designed music for over 80 video games.
Discography
Year | Title | Publisher | Notes |
2014 | Traveller | ||
2009 | Crystal Horizon | LynneMusic | |
2008 | Quiet Places | self-published | |
2006 | Beneath Another Sky | LynneMusic | |
2006 | Undercover | self-published | co-composition with Adam Skorupa, thriller/spy music |
2004 | Soothe | self-published | soothing meditation music |
2004 | Statement | self-published | dance music |
2003 | Power Liquids | self-published | collaboration with Aural Planet |
2002 | Colony | LynneMusic | |
2001 | ' | based on the book by Allan Cole, 3rd album in the Timura trilogy | |
2000 | Revive | album of older works in the MOD demoscene, traditional instrumentation | |
2000 | Talisman | self-published | |
1999 | Isms | self-published | |
1999 | Worms Armageddon | original soundtrack for Worms Armageddon video game, Team17 | |
1999 | Wolves of the Gods | Cyclops/GFT | based on the book by Allan Cole, 2nd album in the Timura trilogy |
1998 | Worms 2 | SynSoniq Records | original soundtrack for Worms 2 video game |
1998 | Wizard of the Winds | Cyclops/GFT | based on the book by Allan Cole, 2nd album in the Timura trilogy, adventure / progressive rock |
1997 | ' | Cyclops/GFT & LynneMusic | republished by LynneMusic in 2004, vibrant electronic progressive psychedelic melodic space-rock |
1996 | Witchwood | Mellow Records | adventure / soft progressive rock |
1995 | Dreamstate | Centaur Discs | melodic / progressive electronic |
1994 | Montage | DENS Design | |
1992 | Hobbits & Spaceships | Joint effort with "Fleshbrain" Seppo Hurme |
Year | Title | Type | Notes |
2007-2008 | Nitrome | Flash games | Games are Magic Touch and Go Go UFO. |
2006 | ' | Intro music | |
2005 | ' | Flash game | Sound effects for a small Flash game |
2005 | Lemmings | PSP game | Sound effects for a PSP game |
2005 | ' | Game effects, voice recording, some music | |
2005 | Lost City of Gold | arcade game | music |
2005 | ' | Team17 | |
2005 | Midnight Strike | online game | Sound effects. |
2005 | BumpCopter 2 | small online game | Sound effects. |
2004 | Ahriman's Prophecy | PC RPG | game by Amaranth Games, some tracks |
2004 | Multiaire | PC puzzle/strategy game | game by software, custom sound design |
2004 | PC, Xbox; PlayStation 2 | game by Sega. All music, sound effects and voice arrangement / editing / recording | |
2004 | Blox Forever | PC Puzzle game | Custom sound design. |
2003 | Worms 3D |
| game by Sega. All music, sound effects and voice arrangement / editing / recording |
2003 | Restaurant Empire | PC restaurant simulation game | Developed with DirectMusic interactive music system |
2003 | Catch the Sperm 3 | educational game | humorous downloadable “sexual education” game developed by Black Pencil Entertainment AG for the Swiss ministry of public health. |
2001 | Maximum Capacity: Hotel Giant | PC hotel simulation game | titled “Hotel Giant” in Europe, developed by Enlight Software and published by JoWood. All music, sound effect and voice recording/processing |
2001 | Worms Blast | PC, PlayStation 2, Nintendo GameCube & Game Boy Advance | All music, sound effects and voice editing. PC music |
2001 | Capitalism II | Business simulation game | developed by Enlight Software. All music & sound effects |
2001 | Worms World Party | PC and Dreamcast | Single- or multiplayer humor/strategy game. All music, sound effects and voice recording/processing. |
2001 | Bomberman | online game | arcade/action game developed by Elkware, featuring 4 tracks of music |
2001 | Stunt GP | PC, Dreamcast and PlayStation 2 | Car stunt/racing game for PC, Dreamcast and PlayStation 2. Music and sound-fx, with Team17 |
2000 | Gate | first-person shooter | Gothic sci-fi game from GateSoft, Korea. Two pieces of music |
2000 | Ford Racing | PC and PlayStation | Car racing game for PC and PlayStation - music |
2000 | Siege of Avalon | PC game | Episodic role-playing game for PC. All in-game General MIDI Music |
2000 | Spin Jam | PlayStation | Puzzle game for PlayStation. All music and sound-fx |
2000 | Phoenix - Deep Space Resurrection | PC game | "Space opera" 3D action/drama game for PC. Music |
2000 | Virtual-U | University simulator game | Features classical music by Handel – arranged for the game. Also original composition for the animated intro |
1999 | Worms Armageddon | PC, PlayStation, Dreamcast | Music and sound effects |
1999 | Seven Kingdoms II – The Frythan Wars | PC game | Realtime Strategy game for PC. All music and sound effects |
1999 | Arcade Pool 2 | PC game | Pool/Snooker game. Music & sound-fx |
1998 | Nightlong: Union City Conspiracy | PC game | Point-and-click adventure game. Voice editing, music |
1998 | Worms 2 | puzzle game | Microprose |
1998 | Addiction Pinball' 'and Worms Pinball | PC game | All music and sound effects |
1997 | Seven Kingdoms | PC game | RealTime Strategy game. All music and sound effects |
1997 | Dark Corona | arcade game | For Mac. Music. |
1996 | X2 | PlayStation arcade game | All music, sound effects and voice editing/processing |
1996 | World Rally Fever | PC racing game | Sound effects. |
1995 | Worms | Music, sound effects and voice editing/processing, not Game Boy version | |
1995 | Alien Breed 3D | First-person shooter game | for Amiga 1200 and CD32. Music & sfx |
1994 | Qwak | arcade/platform game | for Amiga. Music |
1992 | Project X | arcade/shooter game | for Amiga. Includes one music track |
1992 | Escape from Colditz | adventure game | for Amiga. Music |
1992 | Fantastic Voyage | arcade/adventure game | for Amiga. Music |
1992 | Cubulus | puzzle/strategy game | for Amiga. Music |
1991 | Brat | arcade game | for Amiga. Music |
1993 | Super Obliteration'' | for Amiga. Music |
as Dr. Awesome
- Early Game Soundtracks. Original video game music
- Original Amiga Works. Original versions of 103 tracks composed on the Amiga
- Decade. Published by Studio17 under Dr. Awesome. 55 minutes of music plus much demoscene MIDI, MOD and MP3
- X2. Official soundtrack CD of the game X2.
Miscellaneous
- Tokyo Getaway EP by Polygon Palace - contains a sample of Now What Medley by Lynne.
- Open Interactive / Sky Digital TV games Some music in the main game section.
- Solnatt
- The LaSalle Bank Chicago Marathon Course Video Music in a video about training for Chicago Marathon
- Virtual Van Cortlandt Park Music in video about this cross country race.