Battlefront (1986 video game)


Battlefront is a computer wargame developed and published by Strategic Studies Group for the Commodore 64 and Apple II in 1986.
The game is a turn-based strategy set in World War II.

Gameplay

Battlefront is a corps-level simulation wargame. Upon starting the game, player chooses from one of four scenarios that depict battles of World War II. The scenarios are based on Battle of Crete, Operation Winter Storm, Battle of Saipan, and Siege of Bastogne.

Development

The game was designed, programmed and finished in 14 weeks. Roger Keating created a dedicated disc operating system for the game that allowed rapid access to the data stored on the disc with subsequent reloading of the game screen. Additionally, Keating wrote a novel pathfinding routine that helped to minimize memory usage.

Reception

A reviewer of Computer and Video Games praised the game's historical accuracy and the possibility to create custom scenarios, but criticised the graphics. He stated that Battlefront "is a very good attempt, but it is not the perfect game that it might have been".
The game was nominated by Computer Gaming World for Strategy Game of the Year in 1987, but lost to by Chuck Kroegel. Bruce Geryk in his article "Innovation Wars", published in 2006 in Computer Gaming World described Battlefront as legendary and said that "its landmark gameplay revolutionized the genre".