reviewed Arms and Equipment Guide for Dragonmagazine #192. He suggested this book "has the answers" for "AD&D game players baffled by the differences between chain mail and brigandine armor, and who don't know a bardiche from a barbell". He said that the designers "probe the mysteries of the Player's Handbook equipment lists in lavish detail. Practical applications complement the colorful descriptions, making this particularly useful for players who want to know exactly how weaponblack or stirrups affect the game". He complained of too many unlabeled illustrations and the absence of an index, saying that they "mar this otherwise first-rate reference". DieHard GameFan said that "I can't think of any circumstances where I would not recommend this book. It succinctly and authoritatively describes so many fantasy objects taken from medieval eras that, unless you already know all of this stuff and more, would simply be necessary if you even want to know what you are talking about when discussing armor, weapons, and equipment."
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt. Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood. This book has an introduction, six chapters, and an appendix containing random treasure tables. Chapters are "Weapons and Armor", "Adventuring Gear", "Vehicles", "Hirelings and Creatures", "Magical Items", and "Special Magical Items".
"Weapons and Armor"
The first section of the book is concerned with mundane weapons and armor. It introduces many new weapons, such as the Gyrspike, a sword with a spiked ball attached to the hilt by a chain. As well, the section lists the different weapons used throughout the different cultures and time periods, and the names they were known by. It describes several different materials for use in creating weapons or armor, such as bronze and coral.
"Adventuring Gear"
This second lists the details and price of clothing, candles, alchemical items, and other adventuring necessities; the section consists of approximately 145 items. Also included is a discussion on economic systems in the fantasy world.
"Vehicles"
A wide range of vehicles are discussed in this section, from nautical wind-powered ships and horse-drawn carriages, to zeppelins and triceratops. Rules are given on how to control mounts, and what happens when two vehicles crash. Several magical items are given for the use in vehicles, such as the Wind-Favored Sails.
"Hirelings and Creatures"
Prices are given for hirelings of various skill levels. Statistics are also given for cheap to expensive mercenaries, including some fantasy creatures, such as pixies. A section on pets discusses the training of animals and legendary creatures as guard animals and pets. Several new creatures are introduced, such as the Climbdog. Rules concerning mounts, several magic items relating to animal training, and new mounts are proposed.
"Magical Items"
Many new potions, rings, staffs, rods, and wondrous items are detailed in this chapter, including a new type of potion called Elixir Armor. Made from the essence of creatures with natural armor, it grants the drinker with an armor class bonus.
Weapons
A large part of the book focuses on magical weapons. Three pages of weapon abilities is followed by 24 pages of specific magical weapons.