A camera normally has a field of view that ranges from a few degrees to, at most, 180°. This means that it captures, at most, light falling onto the camera focal point through a hemisphere. In contrast, an ideal omnidirectional camera captures light from all directions falling onto the focal point, covering a full sphere. In practice, however, most omnidirectional cameras cover only almost the full sphere and many cameras which are referred to as omnidirectional cover only approximately a hemisphere, or the full 360° along the equator of the sphere but excluding the top and bottom of the sphere. In the case that they cover the full sphere, the captured light rays do not intersect exactly in a single focal point. Various techniques can be used to generate 360-degree images.
Cameras with one lens
These models are used with a fisheye lens. The lens bends the angle of the shot to take a larger radius of the selected subject. It is not possible to take a complete 360-degree picture with this technique because there is always a dead angle directly behind the lens.
Cameras with two lenses (Dual Fisheye)
360-degree cameras with two lenses are probably the most common type, as they can accommodate a full 360-degree angle with two lenses facing each other. A camera takes pictures and videos with an angle of just over 180 degrees, e.g. 220 degrees. These are then converted into a 360-degree object using software. Problems are often caused by stitching errors. This means that an incorrect combination of the images can result in an unclean cut edge that is difficult or impossible to remove.
Cameras with more than two lenses
Depending on the application, manufacturers use more than two camera lenses to produce the images. One of the first cameras was the throwing camera, Panono. It has 36 cameras, which are triggered at the same time at the highest point, if the camera was thrown into the air. The more lenses are installed in the camera, the more difficult it becomes for the software to combine the individual images, however, the possible stitching problems are less with a good stitching.
Camera rigs
Camera rigs are mostly used for the attachment of 6 conventional Actioncams. GoPro produced one of the first camera rigs. They are available in different versions and connect several single cameras. The cameras are placed in this cube and record the surroundings in all directions.
Mosaic based cameras
If several "normal" cameras are combined in a network, one speaks of mosaic-based cameras. Each of these cameras records a small area of the environment. The individual images are then joined together like mosaic stones to form an omnidirectional overall image. The number of cameras to be used depends on the focal length of the lenses used. The smaller the focal length, the larger the angle of view and the fewer cameras are required.
Applications
Panoramic art
Traditional approaches to panoramic photography mainly consists of stitching shots taken separately into a single, continuous image. The stitching of images, however, is computationally intensive, and depending upon the quality and consistency of the shots used, the resulting image might contain a number of deficiencies which impair the quality of the resulting image. In contrast, an omnidirectional camera can be used to create panoramic art in real time, without the need for post processing, and will typically give much better quality products. In 2015 Facebook began rolling out omnidirectional videos where the user can view the video at any arbitrary camera angle around a 360-degree radius and limited tilt up-and-down angles.
Applications of omnidirectional cameras also include 3D reconstruction and surveillance, when it is important to cover as large a visual field as possible. Microsoft RoundTable was introduced in 2007 for videoconferencing, where all participants on one location can be in the same image.
Several implementations of omnidirectional cameras exist including dual opposing fisheye lens configurations, cameras with more than 30 separate lenses. There have been fly-by-night companies that have produced prototypes and collected 'backers' on Kickstarter but have not delivered to end-users. More established 360-camera manufacturers currently actively producing and supporting hardware as of March 2020 include:
Ricoh
Insta360
Gear360
GoPro
MadV
Vuze
Panono
Kandao
Z-CAM
Frequent new models and quality improvements in consumer-marketed 360-cameras are blurring the line between the professional and consumer market.