The Sustainability Treehouse was a living education center for visitors to the Summit Bechtel Reserve, not only providing information, but also immersing visitors in the concept of sustainability. Between the local timber used to build the structure, the rainwater recovery system, and the wind and solar generated energy, stream restoration, recycling and geothermal heat were just a few examples of the additional sustainability efforts practiced at the Summit.
Global Development Village
At the Global Development Village, Scouts had the opportunity to learn about global issues and how Scouting can help provide a solution. Many organizations were on site from across the globe to showcase how Scouts can take what they learned at the Jamboree and translate that into helping in their home country.
Faith and Beliefs
The Faith and Beliefs zone was an area where Scouts could learn about the different religions of the world and their history and support of Scouting. Jamboree attendees also had the opportunity to participate in religious services according to their own beliefs and traditions. The Messengers of Peace program also had a booth at the Faiths and Beliefs tent.
Cultural Experience Day
Scouts had the opportunity to share their culture with other Scouts of the world through, music, dance, games, food and more. A unity show was hosted in the evening at the Summit Stadium.
Daily Events/Ceremonies
During the Jamboree, Scouts had the opportunity to witness and participate in many special activities, starting each morning with a flag raising ceremony, special Jamboree guests, musical performances, aircraft flyovers, and campfires.
Stadium Experience
The opening and closing ceremony took place at the AT&T Summit Stadium which showcased the best of Scouting.
Season of Service
The Season of Service, supported by the World Organization of the Scout Movement, gave every Scout the opportunity to be involved in community service and to share their experiences with others prior to the start of the 24th World Scout Jamboree.
Trading
Patch trading was popular at the World Scout Jamboree. Scouts from all over the world traded patches from local events and Jamboree-issued patches. Also, the Jamboree issued national customized neckerchiefs or scarves, which were traded as well. Several unofficial trading spots were set up around the Summit on cots or blankets. One major trading location was at the Scott Visitor Center at the entrance of the Summit.
Novus
The Jamboree issued a piece of technology called the Novus. It was placed on the arm and could electronically send a Scout's contact information to another Scout and was a contest to see who could collect the most contacts. This was referred to as clicking and quickly became a game among Scouts. The Novus was also used to collect "badges" by completing various activities, which then awards points to the player. These points were another competition among Scouts, with a leaderboard ranking Scouts by points.